#include #include using namespace metal; struct Uniforms { array testArray; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; for (int index = 0;index < 5; ++index) { if (_uniforms.testArray[index] != float(index + 1)) { _out.sk_FragColor = _uniforms.colorRed; return _out; } } _out.sk_FragColor = _uniforms.colorGreen; return _out; }