/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTest.h" #include "GrBatchAtlas.h" #include "GrContextOptions.h" #include "GrDrawContextPriv.h" #include "GrDrawingManager.h" #include "GrGpuResourceCacheAccess.h" #include "GrResourceCache.h" #include "SkGpuDevice.h" #include "SkGrPriv.h" #include "SkMathPriv.h" #include "SkString.h" #include "text/GrBatchFontCache.h" #include "text/GrTextBlobCache.h" namespace GrTest { void SetupAlwaysEvictAtlas(GrContext* context) { // These sizes were selected because they allow each atlas to hold a single plot and will thus // stress the atlas int dim = GrBatchAtlas::kGlyphMaxDim; GrBatchAtlasConfig configs[3]; configs[kA8_GrMaskFormat].fWidth = dim; configs[kA8_GrMaskFormat].fHeight = dim; configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kA8_GrMaskFormat].fPlotWidth = dim; configs[kA8_GrMaskFormat].fPlotHeight = dim; configs[kA565_GrMaskFormat].fWidth = dim; configs[kA565_GrMaskFormat].fHeight = dim; configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kA565_GrMaskFormat].fPlotWidth = dim; configs[kA565_GrMaskFormat].fPlotHeight = dim; configs[kARGB_GrMaskFormat].fWidth = dim; configs[kARGB_GrMaskFormat].fHeight = dim; configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kARGB_GrMaskFormat].fPlotWidth = dim; configs[kARGB_GrMaskFormat].fPlotHeight = dim; context->setTextContextAtlasSizes_ForTesting(configs); } }; void GrTestTarget::init(GrContext* ctx, sk_sp drawContext) { SkASSERT(!fContext); fContext.reset(SkRef(ctx)); fDrawContext = drawContext; } void GrContext::getTestTarget(GrTestTarget* tar, sk_sp drawContext) { this->flush(); SkASSERT(drawContext); // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and // then disconnects. This would help prevent test writers from mixing using the returned // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods // until ~GrTestTarget(). tar->init(this, std::move(drawContext)); } void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) { fTextBlobCache->setBudget(bytes); } void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) { fBatchFontCache->setAtlasSizes_ForTesting(configs); } /////////////////////////////////////////////////////////////////////////////// void GrContext::purgeAllUnlockedResources() { fResourceCache->purgeAllUnlocked(); } void GrContext::resetGpuStats() const { #if GR_GPU_STATS fGpu->stats()->reset(); #endif } void GrContext::dumpCacheStats(SkString* out) const { #if GR_CACHE_STATS fResourceCache->dumpStats(out); #endif } void GrContext::dumpCacheStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { #if GR_CACHE_STATS fResourceCache->dumpStatsKeyValuePairs(keys, values); #endif } void GrContext::printCacheStats() const { SkString out; this->dumpCacheStats(&out); SkDebugf("%s", out.c_str()); } void GrContext::dumpGpuStats(SkString* out) const { #if GR_GPU_STATS return fGpu->stats()->dump(out); #endif } void GrContext::dumpGpuStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { #if GR_GPU_STATS return fGpu->stats()->dumpKeyValuePairs(keys, values); #endif } void GrContext::printGpuStats() const { SkString out; this->dumpGpuStats(&out); SkDebugf("%s", out.c_str()); } GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) { GrBatchFontCache* cache = this->getBatchFontCache(); return cache->getTexture(format); } void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) { GrPaint grPaint; SkMatrix mat; mat.reset(); if (!SkPaintToGrPaint(this->context(), paint, mat, this->surfaceProps().isGammaCorrect(), &grPaint)) { return; } SkMatrix textureMat; textureMat.reset(); textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width(); textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height(); textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width(); textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height(); grPaint.addColorTextureProcessor(tex, textureMat); fDrawContext->drawRect(GrNoClip(), grPaint, mat, dst); } #if GR_GPU_STATS void GrGpu::Stats::dump(SkString* out) { out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); out->appendf("Shader Compilations: %d\n", fShaderCompilations); out->appendf("Textures Created: %d\n", fTextureCreates); out->appendf("Texture Uploads: %d\n", fTextureUploads); out->appendf("Transfers to Texture: %d\n", fTransfersToTexture); out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates); out->appendf("Number of draws: %d\n", fNumDraws); } void GrGpu::Stats::dumpKeyValuePairs(SkTArray* keys, SkTArray* values) { keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds); keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations); keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads); keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws); keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws); } #endif #if GR_CACHE_STATS void GrResourceCache::getStats(Stats* stats) const { stats->reset(); stats->fTotal = this->getResourceCount(); stats->fNumNonPurgeable = fNonpurgeableResources.count(); stats->fNumPurgeable = fPurgeableQueue.count(); for (int i = 0; i < fNonpurgeableResources.count(); ++i) { stats->update(fNonpurgeableResources[i]); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { stats->update(fPurgeableQueue.at(i)); } } void GrResourceCache::dumpStats(SkString* out) const { this->validate(); Stats stats; this->getStats(&stats); float countUtilization = (100.f * fBudgetedCount) / fMaxCount; float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); out->appendf("\t\tEntry Count: current %d" " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n", stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable, stats.fScratch, countUtilization, fHighWaterCount); out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); } void GrResourceCache::dumpStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { this->validate(); Stats stats; this->getStats(&stats); keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable); } #endif /////////////////////////////////////////////////////////////////////////////// void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; } /////////////////////////////////////////////////////////////////////////////// #define ASSERT_SINGLE_OWNER \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);) #define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->wasAbandoned()) { return; } void GrDrawContextPriv::testingOnly_drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBatch* batch, const GrClip* clip) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(fDrawContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch"); if (clip) { fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, fDrawContext, *clip, batch); } else { fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, fDrawContext, GrNoClip(), batch); } } #undef ASSERT_SINGLE_OWNER #undef RETURN_IF_ABANDONED /////////////////////////////////////////////////////////////////////////////// // Code for the mock context. It's built on a mock GrGpu class that does nothing. //// #include "GrGpu.h" class GrPipeline; class MockCaps : public GrCaps { public: explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {} bool isConfigTexturable(GrPixelConfig config) const override { return false; } bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; } private: typedef GrCaps INHERITED; }; class MockGpu : public GrGpu { public: MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) { fCaps.reset(new MockCaps(options)); } ~MockGpu() override {} bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*) override { return false; } bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*) override { return false; } void discard(GrRenderTarget*) override {} bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override { return false; }; void onGetMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&, int* effectiveSampleCnt, SkAutoTDeleteArray*) override { *effectiveSampleCnt = rt->desc().fSampleCnt; } bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override { return false; } GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target, GrGpuCommandBuffer::LoadAndStoreOp colorOp, GrColor colorClear, GrGpuCommandBuffer::LoadAndStoreOp stencilOp, GrColor stencilClear) override { return nullptr; } void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {}; private: void onResetContext(uint32_t resetBits) override {} void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const SkTArray& texels) override { return nullptr; } GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const SkTArray& texels) override { return nullptr; } GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override { return nullptr; } GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership) override { return nullptr; } GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override { return nullptr; } GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override { return nullptr; } void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {} void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {} void onDraw(const GrPipeline&, const GrPrimitiveProcessor&, const GrMesh*, int meshCount) override {} bool onReadPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) override { return false; } bool onWritePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const SkTArray& texels) override { return false; } bool onTransferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrBuffer* transferBuffer, size_t offset, size_t rowBytes) override { return false; } void onResolveRenderTarget(GrRenderTarget* target) override { return; } GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, int width, int height) override { return nullptr; } void clearStencil(GrRenderTarget* target) override {} GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config) override { return 0; } bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; } void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {} typedef GrGpu INHERITED; }; GrContext* GrContext::CreateMockContext() { GrContext* context = new GrContext; context->initMockContext(); return context; } void GrContext::initMockContext() { GrContextOptions options; options.fBufferMapThreshold = 0; SkASSERT(nullptr == fGpu); fGpu = new MockGpu(this, options); SkASSERT(fGpu); this->initCommon(options); // We delete these because we want to test the cache starting with zero resources. Also, none of // these objects are required for any of tests that use this context. TODO: make stop allocating // resources in the buffer pools. fDrawingManager->abandon(); }