/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkBlurMask.h" /* * Spits out a dummy gradient to test blur with shader on paint */ static sk_sp MakeRadial() { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; SkMatrix scale; scale.setScale(0.5f, 0.5f); scale.postTranslate(5.f, 5.f); SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, colors, pos, SK_ARRAY_COUNT(colors), tm, 0, &scale); } // Simpler blurred RR test cases where all the radii are the same. class SimpleBlurRoundRectGM : public skiagm::GM { SkString onShortName() override { return SkString("simpleblurroundrect"); } SkISize onISize() override { return {1000, 500}; } bool runAsBench() const override { return true; } void onDraw(SkCanvas* canvas) override { canvas->scale(1.5f, 1.5f); canvas->translate(50,50); const float blurRadii[] = { 1,5,10,20 }; const int cornerRadii[] = { 1,5,10,20 }; const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25)); for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) { SkAutoCanvasRestore autoRestore(canvas, true); canvas->translate(0, (r.height() + SkIntToScalar(50)) * i); for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) { for (int k = 0; k <= 1; k++) { SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])))); bool useRadial = SkToBool(k); if (useRadial) { paint.setShader(MakeRadial()); } SkRRect rrect; rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j])); canvas->drawRRect(rrect, paint); canvas->translate(r.width() + SkIntToScalar(50), 0); } } } } }; // Create one with dimensions/rounded corners based on the skp // // TODO(scroggo): Disabled in an attempt to rememdy // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs: // ran wrong number of tests') //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);) DEF_GM(return new SimpleBlurRoundRectGM();) // From crbug.com/1138810 DEF_SIMPLE_GM(blur_large_rrects, canvas, 300, 300) { SkPaint paint; paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 20.f)); auto rect = SkRect::MakeLTRB(5.f, -20000.f, 240.f, 25.f); SkRRect rrect = SkRRect::MakeRectXY(rect, 40.f, 40.f); for (int i = 0; i < 4; ++i) { SkColor4f color{(i & 1) ? 1.f : 0.f, (i & 2) ? 1.f : 0.f, (i < 2) ? 1.f : 0.f, 1.f}; paint.setColor(color); canvas->drawRRect(rrect, paint); canvas->rotate(90.f, 150.f, 150.f); } }