/* * Copyright 2020 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkGpuBlurUtils.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrStyle.h" #include "src/gpu/SkGr.h" #include "src/gpu/effects/GrXfermodeFragmentProcessor.h" #include "src/image/SkImage_Base.h" static GrSurfaceProxyView blur(GrContext* ctx, GrSurfaceProxyView src, SkIRect dstB, SkIRect srcB, float sigmaX, float sigmaY, SkTileMode mode) { auto resultRTC = SkGpuBlurUtils::GaussianBlur(ctx, src, GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr, dstB, srcB, sigmaX, sigmaY, mode); if (!resultRTC) { return {}; } return resultRTC->readSurfaceView(); }; static void run(GrContext* ctx, GrRenderTargetContext* rtc, bool subsetSrc, bool ref) { auto srcII = SkImageInfo::Make(60, 60, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kYes, srcII); GrSurfaceProxyView src; if (surf) { SkScalar w = surf->width(); SkScalar h = surf->height(); surf->getCanvas()->drawColor(SK_ColorDKGRAY); SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); // Draw four horizontal lines at 1/8, 1/4, 3/4, 7/8. paint.setStrokeWidth(h/12.f); paint.setColor(SK_ColorRED); surf->getCanvas()->drawLine({0.f, 1.f*h/8.f}, {w, 1.f*h/8.f}, paint); paint.setColor(/* sea foam */ 0xFF71EEB8); surf->getCanvas()->drawLine({0.f, 1.f*h/4.f}, {w, 1.f*h/4.f}, paint); paint.setColor(SK_ColorYELLOW); surf->getCanvas()->drawLine({0.f, 3.f*h/4.f}, {w, 3.f*h/4.f}, paint); paint.setColor(SK_ColorCYAN); surf->getCanvas()->drawLine({0.f, 7.f*h/8.f}, {w, 7.f*h/8.f}, paint); // Draw four vertical lines at 1/8, 1/4, 3/4, 7/8. paint.setStrokeWidth(w/12.f); paint.setColor(/* orange */ 0xFFFFA500); surf->getCanvas()->drawLine({1.f*w/8.f, 0.f}, {1.f*h/8.f, h}, paint); paint.setColor(SK_ColorBLUE); surf->getCanvas()->drawLine({1.f*w/4.f, 0.f}, {1.f*h/4.f, h}, paint); paint.setColor(SK_ColorMAGENTA); surf->getCanvas()->drawLine({3.f*w/4.f, 0.f}, {3.f*h/4.f, h}, paint); paint.setColor(SK_ColorGREEN); surf->getCanvas()->drawLine({7.f*w/8.f, 0.f}, {7.f*h/8.f, h}, paint); auto img = surf->makeImageSnapshot(); if (auto v = as_IB(img)->view(ctx)) { src = *v; } } if (!src) { return; } SkIRect srcRect = SkIRect::MakeSize(src.dimensions()); if (subsetSrc) { srcRect = SkIRect::MakeXYWH(2.f*srcRect.width() /8.f, 1.f*srcRect.height()/8.f, 5.f*srcRect.width() /8.f, 6.f*srcRect.height()/8.f); } int srcW = srcRect.width(); int srcH = srcRect.height(); // Each set of rects is drawn in one test area so they probably should not abut or overlap // to visualize the blurs separately. const std::vector dstRectSets[] = { // encloses source bounds. { srcRect.makeOutset(srcW/5, srcH/5) }, // partial overlap from above/below. { SkIRect::MakeXYWH(srcRect.x(), srcRect.y() + 3*srcH/4, srcW, srcH), SkIRect::MakeXYWH(srcRect.x(), srcRect.y() - 3*srcH/4, srcW, srcH) }, // adjacent to each side of src bounds. { srcRect.makeOffset( 0, srcH), srcRect.makeOffset( srcW, 0), srcRect.makeOffset( 0, -srcH), srcRect.makeOffset(-srcW, 0), }, // fully outside src bounds in one direction. { SkIRect::MakeXYWH(-6.f*srcW/8.f, -7.f*srcH/8.f, 4.f*srcW/8.f, 20.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(-1.f*srcW/8.f, -7.f*srcH/8.f, 16.f*srcW/8.f, 2.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(10.f*srcW/8.f, -3.f*srcH/8.f, 4.f*srcW/8.f, 16.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(-7.f*srcW/8.f, 14.f*srcH/8.f, 18.f*srcW/8.f, 1.f*srcH/8.f) .makeOffset(srcRect.topLeft()), }, // outside of src bounds in both directions. { SkIRect::MakeXYWH(-5.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(-5.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(12.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f) .makeOffset(srcRect.topLeft()), SkIRect::MakeXYWH(12.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f) .makeOffset(srcRect.topLeft()), }, }; const auto& caps = *ctx->priv().caps(); static constexpr SkScalar kPad = 10; SkVector trans = {kPad, kPad}; rtc->clear(SK_PMColor4fWHITE); SkIRect testArea = srcRect; testArea.outset(testArea.width(), testArea.height()); for (const auto& dstRectSet : dstRectSets) { for (int t = 0; t < kSkTileModeCount; ++t) { auto mode = static_cast(t); GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest); SkMatrix m = SkMatrix::Translate(trans.x() - testArea.x(), trans.y() - testArea.y()); // Draw the src subset in the tile mode faded as a reference before drawing the blur // on top. { auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, SkMatrix::I(), sampler, SkRect::Make(srcRect), caps); GrPaint paint; paint.addColorFragmentProcessor(std::move(fp)); static constexpr float kAlpha = 0.2f; paint.setColor4f({kAlpha, kAlpha, kAlpha, kAlpha}); rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m, SkRect::Make(testArea)); } // If we're in ref mode we will create a temp image that has the original image // tiled into it and then do a clamp blur with adjusted params that should produce // the same result as the original params. std::unique_ptr refSrc; SkIRect refRect; if (ref) { // Blow up testArea into a much larger rect so that our clamp blur will not // reach anywhere near the edge of our temp surface. refRect = testArea.makeOutset(testArea.width(), testArea.height()); refSrc = GrRenderTargetContext::Make(ctx, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, refRect.size()); refSrc->clear(SK_PMColor4fWHITE); // Setup an effect to put the original src rect at the correct logical place // in the temp where the temp's origin is at the top left of refRect. SkMatrix tm = SkMatrix::Translate(refRect.left(), refRect.top()); auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, tm, sampler, SkRect::Make(srcRect), caps); GrPaint paint; paint.addColorFragmentProcessor(std::move(fp)); refSrc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(refRect.size())); } // Do a blur for each dstRect in the set over our testArea-sized background. for (const auto& dstRect : dstRectSet) { // Setup the normal blur args. const SkScalar sigmaX = src.width() / 10.f; const SkScalar sigmaY = src.height() / 10.f; auto blurSrc = src; auto blurMode = mode; auto blurDstRect = dstRect; auto blurSrcRect = srcRect; if (ref) { // Move the dst rect to be relative to our temp surface. blurDstRect = dstRect.makeOffset(-refRect.topLeft()); // Our new src is the entire temp containing the tiled original. blurSrcRect = SkIRect::MakeSize(refRect.size()); // This shouldn't really matter because we should have made a large enough // temp that the edges don't come into play. But this puts us on a simpler // path through SkGpuBlurUtils. blurMode = SkTileMode::kClamp; blurSrc = refSrc->readSurfaceView(); } // Blur using the rect and draw on top. if (auto blurView = blur(ctx, blurSrc, blurDstRect, blurSrcRect, sigmaX, sigmaY, blurMode)) { auto fp = GrTextureEffect::Make(blurView, kPremul_SkAlphaType, SkMatrix::I(), sampler, caps); GrPaint paint; // Compose against white (default paint color) and then replace the dst // (SkBlendMode::kSrc). fp = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(fp), SkBlendMode::kSrcOver); paint.addColorFragmentProcessor(std::move(fp)); paint.setPorterDuffXPFactory(SkBlendMode::kSrc); rtc->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, m, SkRect::Make(dstRect), SkRect::Make(blurView.dimensions())); } // Show the outline of the dst rect. Mostly for kDecal but also allows visual // confirmation that the resulting blur is the right size and in the right place. { GrPaint paint; static constexpr float kAlpha = 0.6f; paint.setColor4f({0, kAlpha, 0, kAlpha}); SkPaint stroke; stroke.setStyle(SkPaint::kStroke_Style); stroke.setStrokeWidth(1.f); GrStyle style(stroke); auto dstR = SkRect::Make(dstRect).makeOutset(0.5f, 0.5f); rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m, dstR, &style); } } // Show the rect that's being blurred. { GrPaint paint; static constexpr float kAlpha = 0.3f; paint.setColor4f({0, 0, 0, kAlpha}); SkPaint stroke; stroke.setStyle(SkPaint::kStroke_Style); stroke.setStrokeWidth(1.f); GrStyle style(stroke); auto srcR = SkRect::Make(srcRect).makeOutset(0.5f, 0.5f); rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m, srcR, &style); } trans.fX += testArea.width() + kPad; } trans.fX = kPad; trans.fY += testArea.height() + kPad; } } DEF_SIMPLE_GPU_GM(gpu_blur_utils, ctx, rtc, canvas, 765, 955) { run(ctx, rtc, false, false); } DEF_SIMPLE_GPU_GM(gpu_blur_utils_ref, ctx, rtc, canvas, 765, 955) { run(ctx, rtc, false, true); } DEF_SIMPLE_GPU_GM(gpu_blur_utils_subset_rect, ctx, rtc, canvas, 485, 730) { run(ctx, rtc, true, false); } DEF_SIMPLE_GPU_GM(gpu_blur_utils_subset_ref, ctx, rtc, canvas, 485, 730) { run(ctx, rtc, true, true); }