out vec4 sk_FragColor; void main() { vec4 x; x.w = 0.0; x.yx = vec2(0.0); int ai[1]; ai[0] = 0; ivec4 ai4[1]; ai4[0] = ivec4(1, 2, 3, 4); mat2x4 ah2x4[1]; ah2x4[0] = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); ai[0] = 0; ai[ai[0]] = 0; vec4 af4[1]; af4[0].x = 0.0; af4[0].ywxz = vec4(1.0); struct S { float f; float[5] af; vec4 h4; vec4[5] ah4; } s; s.f = 0.0; s.af[1] = 0.0; s.h4.zxy = vec3(9.0); s.ah4[2].yw = vec2(5.0); s.f = 1.0; s.af[0] = 2.0; s.h4 = vec4(1.0); s.ah4[0] = vec4(2.0); sk_FragColor = vec4(0.0); sk_FragColor = vec4(ivec4(1, 2, 3, 4)); sk_FragColor = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)[0].xxyz; sk_FragColor = x; sk_FragColor = vec4(float(ai[0])); sk_FragColor = vec4(ai4[0]); sk_FragColor = ah2x4[0][0]; sk_FragColor = af4[0]; sk_FragColor = vec4(0.0); sk_FragColor = vec4(s.f); sk_FragColor = vec4(s.af[1]); sk_FragColor = s.h4; sk_FragColor = s.ah4[0]; }