/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSurface.h" DEF_SIMPLE_GM(path_huge_crbug_800804, canvas, 50, 600) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); // exercise various special-cases (e.g. hairlines or not) const float widths[] = { 0.9f, 1.0f, 1.1f }; SkPath path; for (float w : widths) { paint.setStrokeWidth(w); path.reset(); path.moveTo(-1000,12345678901234567890.f); path.lineTo(10.5f,200); canvas->drawPath(path, paint); path.reset(); path.moveTo(30.5f,400); path.lineTo(1000,-9.8765432109876543210e+19f); canvas->drawPath(path, paint); canvas->translate(3, 0); } } // Test that we can draw into a huge surface ( > 64K ) and still retain paths and antialiasing. DEF_SIMPLE_GM(path_huge_aa, canvas, 200, 200) { auto proc = [](SkCanvas* canvas, int w, int h) { SkAutoCanvasRestore acr(canvas, true); auto surf = SkSurface::MakeRasterN32Premul(w, h); auto can = surf->getCanvas(); SkPaint paint; SkPath path; path.addRoundRect(SkRect::MakeXYWH(4, 4, w - 8, h - 8), 12, 12); canvas->save(); canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64)); can->drawPath(path, paint); surf->draw(canvas, 64 - w, 0); canvas->restore(); canvas->translate(80, 0); canvas->save(); canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64)); can->clear(0); paint.setAntiAlias(true); can->drawPath(path, paint); surf->draw(canvas, 64 - w, 0); canvas->restore(); }; proc(canvas, 100, 60); canvas->translate(0, 80); proc(canvas, 100 * 1024, 60); }