/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkSurface.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/gl/GrGLDefines.h" #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/gl/GrGLUtil.h" #include "tests/Test.h" DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(TextureBindingsResetTest, reporter, ctxInfo) { #define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F) GrContext* context = ctxInfo.grContext(); GrGLGpu* gpu = static_cast(context->priv().getGpu()); struct Target { GrGLenum fName; GrGLenum fQuery; }; SkTDArray targets; targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D}); bool supportExternal; if ((supportExternal = gpu->glCaps().shaderCaps()->externalTextureSupport())) { targets.push_back({GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_BINDING_EXTERNAL}); } bool supportRectangle; if ((supportRectangle = gpu->glCaps().rectangleTextureSupport())) { targets.push_back({GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_BINDING_RECTANGLE}); } GrGLint numUnits; GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits)); SkTDArray claimedIDs; claimedIDs.setCount(numUnits * targets.count()); GL(GenTextures(claimedIDs.count(), claimedIDs.begin())); auto resetBindings = [&] { int i = 0; for (int u = 0; u < numUnits; ++u) { GL(ActiveTexture(GR_GL_TEXTURE0 + u)); for (auto target : targets) { GL(BindTexture(target.fName, claimedIDs[i++])); } } }; auto checkBindings = [&] { int i = 0; for (int u = 0; u < numUnits; ++u) { GL(ActiveTexture(GR_GL_TEXTURE0 + u)); for (auto target : targets) { GrGLuint boundID = ~0; GL(GetIntegerv(target.fQuery, reinterpret_cast(&boundID))); if (boundID != claimedIDs[i] && boundID != 0) { ERRORF(reporter, "Unit %d, target 0x%04x has ID %d bound. Expected %d or 0.", u, target.fName, boundID, claimedIDs[i]); return; } ++i; } } }; // Initialize texture unit/target combo bindings to 0. context->flush(); resetBindings(); context->resetContext(); // Test creating a texture and then resetting bindings. GrSurfaceDesc desc; desc.fWidth = desc.fHeight = 10; desc.fConfig = kRGBA_8888_GrPixelConfig; auto tex = gpu->createTexture(desc, SkBudgeted::kNo); REPORTER_ASSERT(reporter, tex); context->resetGLTextureBindings(); checkBindings(); resetBindings(); context->resetContext(); // Test drawing and then resetting bindings. This should force a MIP regeneration if MIP // maps are supported as well. auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr); surf->getCanvas()->clear(0x80FF0000); auto img = surf->makeImageSnapshot(); surf->getCanvas()->clear(SK_ColorBLUE); surf->getCanvas()->save(); surf->getCanvas()->scale(0.25, 0.25); SkPaint paint; paint.setFilterQuality(kHigh_SkFilterQuality); surf->getCanvas()->drawImage(img, 0, 0, &paint); surf->getCanvas()->restore(); surf->flush(); context->resetGLTextureBindings(); checkBindings(); resetBindings(); context->resetContext(); if (supportExternal) { GrBackendTexture texture2D = gpu->createTestingOnlyBackendTexture( nullptr, 10, 10, GrColorType::kRGBA_8888, false, GrMipMapped::kNo); GrGLTextureInfo info2D; REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D)); GrEGLImage eglImage = ctxInfo.glContext()->texture2DToEGLImage(info2D.fID); REPORTER_ASSERT(reporter, eglImage); GrGLTextureInfo infoExternal; infoExternal.fID = ctxInfo.glContext()->eglImageToExternalTexture(eglImage); infoExternal.fTarget = GR_GL_TEXTURE_EXTERNAL; infoExternal.fFormat = info2D.fFormat; REPORTER_ASSERT(reporter, infoExternal.fID); GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, infoExternal); // Above texture creation will have messed with GL state and bindings. resetBindings(); context->resetContext(); img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); REPORTER_ASSERT(reporter, img); surf->getCanvas()->drawImage(img, 0, 0); img.reset(); surf->flush(); context->resetGLTextureBindings(); checkBindings(); resetBindings(); GL(DeleteTextures(1, &infoExternal.fID)); ctxInfo.glContext()->destroyEGLImage(eglImage); gpu->deleteTestingOnlyBackendTexture(texture2D); context->resetContext(); } if (supportRectangle) { GrGLuint id = ctxInfo.glContext()->createTextureRectangle(10, 10, GR_GL_RGBA, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, nullptr); // Above texture creation will have messed with GL state and bindings. resetBindings(); context->resetContext(); if (id) { GrGLTextureInfo info; info.fTarget = GR_GL_TEXTURE_RECTANGLE; info.fFormat = GR_GL_RGBA8; info.fID = id; GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, info); img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); REPORTER_ASSERT(reporter, img); surf->getCanvas()->drawImage(img, 0, 0); img.reset(); surf->flush(); context->resetGLTextureBindings(); checkBindings(); resetBindings(); GL(DeleteTextures(1, &id)); context->resetContext(); } } GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin())); #undef GL }