// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=6c9688008cea8937ad5cc188b38ecf16 REG_FIDDLE(Path_Iter_setPath, 256, 256, true, 0) { void draw(SkCanvas* canvas) { auto debugster = [](const char* prefix, SkPath::Iter& iter) -> void { SkDebugf("%s:\n", prefix); const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" }; const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 }; SkPath::Verb verb; do { SkPoint points[4]; verb = iter.next(points); SkDebugf("k%s_Verb ", verbStr[(int) verb]); for (int i = 0; i < pointCount[(int) verb]; ++i) { SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY); } if (SkPath::kConic_Verb == verb) { SkDebugf("weight = %g", iter.conicWeight()); } SkDebugf("\n"); } while (SkPath::kDone_Verb != verb); SkDebugf("\n"); }; SkPath path; path.quadTo(10, 20, 30, 40); SkPath::Iter iter(path, false); debugster("quad open", iter); SkPath path2; path2.conicTo(1, 2, 3, 4, .5f); iter.setPath(path2, true); debugster("conic closed", iter); } } // END FIDDLE