/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPath.h" #include "include/core/SkVertices.h" #include "include/utils/SkShadowUtils.h" #include "src/core/SkDrawShadowInfo.h" #include "src/utils/SkShadowTessellator.h" #include "tests/Test.h" enum ExpectVerts { kDont_ExpectVerts, kDo_ExpectVerts }; void check_result(skiatest::Reporter* reporter, sk_sp verts, ExpectVerts expectVerts, bool expectSuccess) { if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } if (SkToBool(verts)) { if (kDont_ExpectVerts == expectVerts && verts->vertexCount()) { ERRORF(reporter, "Expected shadow tessellation to generate no vertices but it did."); } else if (kDo_ExpectVerts == expectVerts && !verts->vertexCount()) { ERRORF(reporter, "Expected shadow tessellation to generate vertices but it didn't."); } } } void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm, const SkPoint3& heightParams, ExpectVerts expectVerts, bool expectSuccess) { auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, true); check_result(reporter, verts, expectVerts, expectSuccess); verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, false); check_result(reporter, verts, expectVerts, expectSuccess); verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, true); check_result(reporter, verts, expectVerts, expectSuccess); verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false); check_result(reporter, verts, expectVerts, expectSuccess); } DEF_TEST(ShadowUtils, reporter) { SkCanvas canvas(100, 100); SkPath path; path.cubicTo(100, 50, 20, 100, 0, 0); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDo_ExpectVerts, true); // super high path tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4.0e+37f}, kDo_ExpectVerts, true); // This line segment has no area and no shadow. path.reset(); path.lineTo(10.f, 10.f); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDont_ExpectVerts, true); // A series of collinear line segments path.reset(); for (int i = 0; i < 10; ++i) { path.lineTo((SkScalar)i, (SkScalar)i); } tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDont_ExpectVerts, true); // ugly degenerate path path.reset(); path.moveTo(-134217728, 2.22265153e+21f); path.cubicTo(-2.33326106e+21f, 7.36298265e-41f, 3.72237738e-22f, 5.99502692e-36f, 1.13631943e+22f, 2.0890786e+33f); path.cubicTo(1.03397626e-25f, 5.99502692e-36f, 9.18354962e-41f, 0, 4.6142745e-37f, -213558848); path.lineTo(-134217728, 2.2226515e+21f); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts, true); // simple concave path (star of David) path.reset(); path.moveTo(0.0f, -50.0f); path.lineTo(14.43f, -25.0f); path.lineTo(43.30f, -25.0f); path.lineTo(28.86f, 0.0f); path.lineTo(43.30f, 25.0f); path.lineTo(14.43f, 25.0f); path.lineTo(0.0f, 50.0f); path.lineTo(-14.43f, 25.0f); path.lineTo(-43.30f, 25.0f); path.lineTo(-28.86f, 0.0f); path.lineTo(-43.30f, -25.0f); path.lineTo(-14.43f, -25.0f); // uncomment when transparent concave shadows are working // tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDo_ExpectVerts, true); // complex concave path (bowtie) path.reset(); path.moveTo(-50, -50); path.lineTo(-50, 50); path.lineTo(50, -50); path.lineTo(50, 50); path.lineTo(-50, -50); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts, false); // multiple contour path path.close(); path.moveTo(0, 0); path.lineTo(1, 0); path.lineTo(0, 1); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts, false); } void check_xformed_bounds(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm) { const SkDrawShadowRec rec = { SkPoint3::Make(0, 0, 4), SkPoint3::Make(100, 0, 600), 800.f, 0x08000000, 0x40000000, 0 }; SkRect bounds; SkDrawShadowMetrics::GetLocalBounds(path, rec, ctm, &bounds); ctm.mapRect(&bounds); auto verts = SkShadowTessellator::MakeAmbient(path, ctm, rec.fZPlaneParams, true); if (verts) { REPORTER_ASSERT(reporter, bounds.contains(verts->bounds())); } SkPoint mapXY = ctm.mapXY(rec.fLightPos.fX, rec.fLightPos.fY); SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, rec.fLightRadius, false); if (verts) { REPORTER_ASSERT(reporter, bounds.contains(verts->bounds())); } } void check_bounds(skiatest::Reporter* reporter, const SkPath& path) { const bool fixed_shadows_in_perspective = false; // skbug.com/9698 SkMatrix ctm; ctm.setTranslate(100, 100); check_xformed_bounds(reporter, path, ctm); ctm.postScale(2, 2); check_xformed_bounds(reporter, path, ctm); ctm.preRotate(45); check_xformed_bounds(reporter, path, ctm); ctm.preSkew(40, -20); check_xformed_bounds(reporter, path, ctm); if (fixed_shadows_in_perspective) { ctm[SkMatrix::kMPersp0] = 0.0001f; ctm[SkMatrix::kMPersp1] = 12.f; check_xformed_bounds(reporter, path, ctm); ctm[SkMatrix::kMPersp0] = 0.0001f; ctm[SkMatrix::kMPersp1] = -12.f; check_xformed_bounds(reporter, path, ctm); ctm[SkMatrix::kMPersp0] = 12.f; ctm[SkMatrix::kMPersp1] = 0.0001f; check_xformed_bounds(reporter, path, ctm); } } DEF_TEST(ShadowBounds, reporter) { SkPath path; path.addRRect(SkRRect::MakeRectXY(SkRect::MakeLTRB(-50, -20, 40, 30), 4, 4)); check_bounds(reporter, path); path.reset(); path.addOval(SkRect::MakeLTRB(300, 300, 900, 900)); check_bounds(reporter, path); path.reset(); path.cubicTo(100, 50, 20, 100, 0, 0); check_bounds(reporter, path); }