/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkDashPathEffect.h" static void drawline(SkCanvas* canvas, int on, int off, const SkPaint& paint, SkScalar finalX = SkIntToScalar(600)) { SkPaint p(paint); const SkScalar intervals[] = { SkIntToScalar(on), SkIntToScalar(off), }; p.setPathEffect(SkDashPathEffect::Create(intervals, 2, 0))->unref(); canvas->drawLine(0, 0, finalX, 0, p); } // earlier bug stopped us from drawing very long single-segment dashes, because // SkPathMeasure was skipping very small delta-T values (nearlyzero). This is // now fixes, so this giant dash should appear. static void show_giant_dash(SkCanvas* canvas) { SkPaint paint; drawline(canvas, 1, 1, paint, SkIntToScalar(20 * 1000)); } class DashingGM : public skiagm::GM { public: DashingGM() {} protected: SkString onShortName() { return SkString("dashing"); } SkISize onISize() { return skiagm::make_isize(640, 300); } virtual void onDraw(SkCanvas* canvas) { static const struct { int fOnInterval; int fOffInterval; } gData[] = { { 1, 1 }, { 4, 1 }, }; SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); canvas->translate(0, SK_ScalarHalf); for (int width = 0; width <= 2; ++width) { for (size_t data = 0; data < SK_ARRAY_COUNT(gData); ++data) { for (int aa = 0; aa <= 1; ++aa) { int w = width * width * width; paint.setAntiAlias(SkToBool(aa)); paint.setStrokeWidth(SkIntToScalar(w)); int scale = w ? w : 1; drawline(canvas, gData[data].fOnInterval * scale, gData[data].fOffInterval * scale, paint); canvas->translate(0, SkIntToScalar(20)); } } } show_giant_dash(canvas); } }; /////////////////////////////////////////////////////////////////////////////// static void make_unit_star(SkPath* path, int n) { SkScalar rad = -SK_ScalarPI / 2; const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n; path->moveTo(0, -SK_Scalar1); for (int i = 1; i < n; i++) { rad += drad; SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV); path->lineTo(cosV, sinV); } path->close(); } static void make_path_line(SkPath* path, const SkRect& bounds) { path->moveTo(bounds.left(), bounds.top()); path->lineTo(bounds.right(), bounds.bottom()); } static void make_path_rect(SkPath* path, const SkRect& bounds) { path->addRect(bounds); } static void make_path_oval(SkPath* path, const SkRect& bounds) { path->addOval(bounds); } static void make_path_star(SkPath* path, const SkRect& bounds) { make_unit_star(path, 5); SkMatrix matrix; matrix.setRectToRect(path->getBounds(), bounds, SkMatrix::kCenter_ScaleToFit); path->transform(matrix); } class Dashing2GM : public skiagm::GM { public: Dashing2GM() {} protected: SkString onShortName() { return SkString("dashing2"); } SkISize onISize() { return skiagm::make_isize(640, 480); } virtual void onDraw(SkCanvas* canvas) { static const int gIntervals[] = { 3, // 3 dashes: each count [0] followed by intervals [1..count] 2, 10, 10, 4, 20, 5, 5, 5, 2, 2, 2 }; void (*gProc[])(SkPath*, const SkRect&) = { make_path_line, make_path_rect, make_path_oval, make_path_star, }; SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(6)); SkRect bounds = SkRect::MakeWH(SkIntToScalar(120), SkIntToScalar(120)); bounds.offset(SkIntToScalar(20), SkIntToScalar(20)); SkScalar dx = bounds.width() * 4 / 3; SkScalar dy = bounds.height() * 4 / 3; const int* intervals = &gIntervals[1]; for (int y = 0; y < gIntervals[0]; ++y) { SkScalar vals[SK_ARRAY_COUNT(gIntervals)]; // more than enough int count = *intervals++; for (int i = 0; i < count; ++i) { vals[i] = SkIntToScalar(*intervals++); } SkScalar phase = vals[0] / 2; paint.setPathEffect(SkDashPathEffect::Create(vals, count, phase))->unref(); for (size_t x = 0; x < SK_ARRAY_COUNT(gProc); ++x) { SkPath path; SkRect r = bounds; r.offset(x * dx, y * dy); gProc[x](&path, r); canvas->drawPath(path, paint); } } } }; ////////////////////////////////////////////////////////////////////////////// // Test out the on/off line dashing Chrome if fond of class Dashing3GM : public skiagm::GM { public: Dashing3GM() {} protected: SkString onShortName() { return SkString("dashing3"); } SkISize onISize() { return skiagm::make_isize(640, 480); } // Draw a 100x100 block of dashed lines. The horizontal ones are BW // while the vertical ones are AA. void drawDashedLines(SkCanvas* canvas, SkScalar lineLength, SkScalar phase, SkScalar dashLength, int strokeWidth, bool circles) { SkPaint p; p.setColor(SK_ColorBLACK); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(strokeWidth)); if (circles) { p.setStrokeCap(SkPaint::kRound_Cap); } SkScalar intervals[2] = { dashLength, dashLength }; p.setPathEffect(SkDashPathEffect::Create(intervals, 2, phase, false))->unref(); SkPoint pts[2]; for (int y = 0; y < 100; y += 10*strokeWidth) { pts[0].set(0, SkIntToScalar(y)); pts[1].set(lineLength, SkIntToScalar(y)); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p); } p.setAntiAlias(true); for (int x = 0; x < 100; x += 14*strokeWidth) { pts[0].set(SkIntToScalar(x), 0); pts[1].set(SkIntToScalar(x), lineLength); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p); } } virtual void onDraw(SkCanvas* canvas) { // 1on/1off 1x1 squares with phase of 0 - points fastpath canvas->save(); canvas->translate(2, 0); this->drawDashedLines(canvas, 100, 0, SK_Scalar1, 1, false); canvas->restore(); // 1on/1off 1x1 squares with phase of .5 - rects fastpath (due to partial squares) canvas->save(); canvas->translate(112, 0); this->drawDashedLines(canvas, 100, SK_ScalarHalf, SK_Scalar1, 1, false); canvas->restore(); // 1on/1off 1x1 squares with phase of 1 - points fastpath canvas->save(); canvas->translate(222, 0); this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false); canvas->restore(); // 1on/1off 1x1 squares with phase of 1 and non-integer length - rects fastpath canvas->save(); canvas->translate(332, 0); this->drawDashedLines(canvas, 99.5f, SK_ScalarHalf, SK_Scalar1, 1, false); canvas->restore(); // 255on/255off 1x1 squares with phase of 0 - rects fast path canvas->save(); canvas->translate(446, 0); this->drawDashedLines(canvas, 100, 0, SkIntToScalar(255), 1, false); canvas->restore(); // 1on/1off 3x3 squares with phase of 0 - points fast path canvas->save(); canvas->translate(2, 110); this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, false); canvas->restore(); // 1on/1off 3x3 squares with phase of 1.5 - rects fast path canvas->save(); canvas->translate(112, 110); this->drawDashedLines(canvas, 100, 1.5f, SkIntToScalar(3), 3, false); canvas->restore(); // 1on/1off 1x1 circles with phase of 1 - no fast path yet canvas->save(); canvas->translate(2, 220); this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, true); canvas->restore(); // 1on/1off 3x3 circles with phase of 1 - no fast path yet canvas->save(); canvas->translate(112, 220); this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, true); canvas->restore(); // 1on/1off 1x1 squares with rotation - should break fast path canvas->save(); canvas->translate(332+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100); canvas->rotate(45); canvas->translate(-50, -50); this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false); canvas->restore(); // 3on/3off 3x1 rects - should use rect fast path regardless of phase for (int phase = 0; phase <= 3; ++phase) { canvas->save(); canvas->translate(SkIntToScalar(phase*110+2), SkIntToScalar(330)); this->drawDashedLines(canvas, 100, SkIntToScalar(phase), SkIntToScalar(3), 1, false); canvas->restore(); } } }; ////////////////////////////////////////////////////////////////////////////// static skiagm::GM* F0(void*) { return new DashingGM; } static skiagm::GM* F1(void*) { return new Dashing2GM; } static skiagm::GM* F2(void*) { return new Dashing3GM; } static skiagm::GMRegistry gR0(F0); static skiagm::GMRegistry gR1(F1); static skiagm::GMRegistry gR2(F2);