#include #include using namespace metal; struct Inputs { float4 src; float4 dst; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; float4 _0_blend_dst_over; { _0_blend_dst_over = (1.0 - _in.dst.w) * _in.src + _in.dst; } _out->sk_FragColor = _0_blend_dst_over; return *_out; }