/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkTArray.h" #include "SkMatrix.h" #include "SkBlurMaskFilter.h" #include "SkGradientShader.h" #include "SkBlurDrawLooper.h" namespace skiagm { class RectsGM : public GM { public: RectsGM() { this->setBGColor(0xFF000000); this->makePaints(); this->makeMatrices(); this->makeRects(); } protected: virtual SkString onShortName() SK_OVERRIDE { return SkString("rects"); } virtual SkISize onISize() SK_OVERRIDE { return make_isize(1200, 900); } void makePaints() { { // no AA SkPaint p; p.setColor(SK_ColorWHITE); fPaints.push_back(p); } { // AA SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); fPaints.push_back(p); } { // AA with mask filter SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5), SkBlurMaskFilter::kNormal_BlurStyle, SkBlurMaskFilter::kHighQuality_BlurFlag); p.setMaskFilter(mf)->unref(); fPaints.push_back(p); } { // AA with radial shader SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30)); SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; SkShader* s = SkGradientShader::CreateRadial(center, SkIntToScalar(20), colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); p.setShader(s)->unref(); fPaints.push_back(p); } { // AA with blur SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); SkBlurDrawLooper* shadowLooper = new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5), SkIntToScalar(10), SK_ColorWHITE, SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag ); SkAutoUnref aurL0(shadowLooper); p.setLooper(shadowLooper); fPaints.push_back(p); } { // AA with stroke style SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(3)); fPaints.push_back(p); } { // AA with stroke style, width = 0 SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); fPaints.push_back(p); } { // AA with stroke and fill style SkPaint p; p.setColor(SK_ColorWHITE); p.setAntiAlias(true); p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeWidth(SkIntToScalar(2)); fPaints.push_back(p); } } void makeMatrices() { { // 1x1.5 scale SkMatrix m; m.setScale(1, 1.5f); fMatrices.push_back(m); } { // 1.5x1.5 scale SkMatrix m; m.setScale(1.5f, 1.5f); fMatrices.push_back(m); } { // 1x1.5 skew SkMatrix m; m.setSkew(1, 1.5f); fMatrices.push_back(m); } { // 1.5x1.5 skew SkMatrix m; m.setSkew(1.5f, 1.5f); fMatrices.push_back(m); } { // 30 degree rotation SkMatrix m; m.setRotate(SkIntToScalar(30)); fMatrices.push_back(m); } { // 90 degree rotation SkMatrix m; m.setRotate(SkIntToScalar(90)); fMatrices.push_back(m); } } void makeRects() { { // small square SkRect r = SkRect::MakeLTRB(0, 0, 30, 30); fRects.push_back(r); } { // thin vertical SkRect r = SkRect::MakeLTRB(0, 0, 2, 40); fRects.push_back(r); } { // thin horizontal SkRect r = SkRect::MakeLTRB(0, 0, 40, 2); fRects.push_back(r); } { // very thin SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10); fRects.push_back(r); } { // zaftig SkRect r = SkRect::MakeLTRB(0, 0, 60, 60); fRects.push_back(r); } } // position the current test on the canvas static void position(SkCanvas* canvas, int testCount) { canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4, SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); int testCount = 0; for (int i = 0; i < fPaints.count(); ++i) { for (int j = 0; j < fRects.count(); ++j, ++testCount) { canvas->save(); this->position(canvas, testCount); canvas->drawRect(fRects[j], fPaints[i]); canvas->restore(); } } SkPaint paint; paint.setColor(SK_ColorWHITE); paint.setAntiAlias(true); for (int i = 0; i < fMatrices.count(); ++i) { for (int j = 0; j < fRects.count(); ++j, ++testCount) { canvas->save(); this->position(canvas, testCount); canvas->concat(fMatrices[i]); canvas->drawRect(fRects[j], paint); canvas->restore(); } } } private: SkTArray fPaints; SkTArray fMatrices; SkTArray fRects; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new RectsGM; } static GMRegistry reg(MyFactory); }