/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #include "GrContextFactory.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrResourceProvider.h" #include "GrSurfaceProxy.h" #include "GrTexture.h" #include "SkGr.h" #include "SkSurface.h" #include "Test.h" using sk_gpu_test::GrContextFactory; void fill_transfer_data(int left, int top, int width, int height, int bufferWidth, GrColor* data) { // build red-green gradient for (int j = top; j < top + height; ++j) { for (int i = left; i < left + width; ++i) { unsigned int red = (unsigned int)(256.f*((i - left) / (float)width)); unsigned int green = (unsigned int)(256.f*((j - top) / (float)height)); data[i + j*bufferWidth] = GrColorPackRGBA(red - (red>>8), green - (green>>8), 0xff, 0xff); } } } bool does_full_buffer_contain_correct_values(GrColor* srcBuffer, GrColor* dstBuffer, int width, int height, int bufferWidth, int bufferHeight) { GrColor* srcPtr = srcBuffer; GrColor* dstPtr = dstBuffer; for (int j = 0; j < height; ++j) { for (int i = 0; i < width; ++i) { if (srcPtr[i] != dstPtr[i]) { return false; } } srcPtr += bufferWidth; dstPtr += bufferWidth; } return true; } void basic_transfer_test(skiatest::Reporter* reporter, GrContext* context, GrColorType colorType, bool renderTarget) { if (GrCaps::kNone_MapFlags == context->contextPriv().caps()->mapBufferFlags()) { return; } auto resourceProvider = context->contextPriv().resourceProvider(); GrGpu* gpu = context->contextPriv().getGpu(); // set up the data const int kTextureWidth = 16; const int kTextureHeight = 16; #ifdef SK_BUILD_FOR_IOS // UNPACK_ROW_LENGTH is broken on iOS so rowBytes needs to match data width const int kBufferWidth = GrBackendApi::kOpenGL == context->contextPriv().getBackend() ? 16 : 20; #else const int kBufferWidth = 20; #endif const int kBufferHeight = 16; size_t rowBytes = kBufferWidth * sizeof(GrColor); SkAutoTMalloc srcBuffer(kBufferWidth*kBufferHeight); SkAutoTMalloc dstBuffer(kBufferWidth*kBufferHeight); fill_transfer_data(0, 0, kTextureWidth, kTextureHeight, kBufferWidth, srcBuffer.get()); // create and fill transfer buffer size_t size = rowBytes*kBufferHeight; auto bufferFlags = GrResourceProvider::Flags::kNoPendingIO; sk_sp buffer(resourceProvider->createBuffer(size, kXferCpuToGpu_GrBufferType, kDynamic_GrAccessPattern, bufferFlags)); if (!buffer) { return; } void* data = buffer->map(); memcpy(data, srcBuffer.get(), size); buffer->unmap(); for (auto srgbEncoding : {GrSRGBEncoded::kNo, GrSRGBEncoded::kYes}) { // create texture GrSurfaceDesc desc; desc.fFlags = renderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags; desc.fWidth = kTextureWidth; desc.fHeight = kTextureHeight; desc.fConfig = GrColorTypeToPixelConfig(colorType, srgbEncoding); desc.fSampleCnt = 1; if (kUnknown_GrPixelConfig == desc.fConfig) { SkASSERT(GrSRGBEncoded::kYes == srgbEncoding); continue; } if (!context->contextPriv().caps()->isConfigTexturable(desc.fConfig) || (renderTarget && !context->contextPriv().caps()->isConfigRenderable(desc.fConfig))) { continue; } sk_sp tex = resourceProvider->createTexture(desc, SkBudgeted::kNo); if (!tex) { continue; } ////////////////////////// // transfer full data bool result; result = gpu->transferPixels(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType, buffer.get(), 0, rowBytes); REPORTER_ASSERT(reporter, result); memset(dstBuffer.get(), 0xCDCD, size); result = gpu->readPixels(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType, dstBuffer.get(), rowBytes); if (result) { REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_values(srcBuffer, dstBuffer, kTextureWidth, kTextureHeight, kBufferWidth, kBufferHeight)); } ////////////////////////// // transfer partial data #ifdef SK_BUILD_FOR_IOS // UNPACK_ROW_LENGTH is broken on iOS so we can't do partial transfers if (GrBackendApi::kOpenGL == context->contextPriv().getBackend()) { continue; } #endif const int kLeft = 2; const int kTop = 10; const int kWidth = 10; const int kHeight = 2; // change color of subrectangle fill_transfer_data(kLeft, kTop, kWidth, kHeight, kBufferWidth, srcBuffer.get()); data = buffer->map(); memcpy(data, srcBuffer.get(), size); buffer->unmap(); size_t offset = sizeof(GrColor) * (kTop * kBufferWidth + kLeft); result = gpu->transferPixels(tex.get(), kLeft, kTop, kWidth, kHeight, colorType, buffer.get(), offset, rowBytes); REPORTER_ASSERT(reporter, result); memset(dstBuffer.get(), 0xCDCD, size); result = gpu->readPixels(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType, dstBuffer.get(), rowBytes); if (result) { REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_values(srcBuffer, dstBuffer, kTextureWidth, kTextureHeight, kBufferWidth, kBufferHeight)); } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TransferPixelsTest, reporter, ctxInfo) { // RGBA basic_transfer_test(reporter, ctxInfo.grContext(), GrColorType::kRGBA_8888, false); basic_transfer_test(reporter, ctxInfo.grContext(), GrColorType::kRGBA_8888, true); // BGRA basic_transfer_test(reporter, ctxInfo.grContext(), GrColorType::kBGRA_8888, false); basic_transfer_test(reporter, ctxInfo.grContext(), GrColorType::kBGRA_8888, true); }