/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkImage.h" #include "include/effects/SkImageFilters.h" #include "include/gpu/GrDirectContext.h" #include "include/gpu/GrRecordingContext.h" #include "tools/Resources.h" // Exercise a blur filter connected to 5 inputs of the same merge filter. // This bench shows an improvement in performance once cacheing of re-used // nodes is implemented, since the DAG is no longer flattened to a tree. class ImageFilterDAGBench : public Benchmark { public: ImageFilterDAGBench() {} protected: const char* onGetName() override { return "image_filter_dag"; } void onDraw(int loops, SkCanvas* canvas) override { const SkRect rect = SkRect::Make(SkIRect::MakeWH(400, 400)); // Set up the filters once, we're not interested in measuring allocation time here sk_sp blur(SkImageFilters::Blur(20.0f, 20.0f, nullptr)); sk_sp inputs[kNumInputs]; for (int i = 0; i < kNumInputs; ++i) { inputs[i] = blur; } SkPaint paint; paint.setImageFilter(SkImageFilters::Merge(inputs, kNumInputs)); // Only measure the filter computations done in drawRect() // TODO (michaelludwig) - This benchmark, and the ones defined below, allocate their filters // outside of the loop. This means that repeatedly drawing with the same filter will hit // the global image filter cache inside the loop. Raster backend uses this cache so will see // artificially improved performance. Ganesh will not because it uses a cache per filter // call, so only within-DAG cache hits are measured (as desired). skbug:9297 wants to move // raster backend to the same pattern, which will make the benchmark executions fair again. for (int j = 0; j < loops; j++) { canvas->drawRect(rect, paint); } } private: static const int kNumInputs = 5; using INHERITED = Benchmark; }; class ImageMakeWithFilterDAGBench : public Benchmark { public: ImageMakeWithFilterDAGBench() {} protected: const char* onGetName() override { return "image_make_with_filter_dag"; } void onDelayedSetup() override { fImage = GetResourceAsImage("images/mandrill_512.png"); } void onDraw(int loops, SkCanvas* canvas) override { SkIRect subset = SkIRect::MakeSize(fImage->dimensions()); SkIPoint offset = SkIPoint::Make(0, 0); SkIRect discardSubset; auto dContext = GrAsDirectContext(canvas->recordingContext()); // makeWithFilter will only use the GPU backend if the image is already a texture sk_sp image = fImage->makeTextureImage(dContext); if (!image) { image = fImage; } // Set up the filters once so the allocation cost isn't included per-loop sk_sp blur(SkImageFilters::Blur(20.0f, 20.0f, nullptr)); sk_sp inputs[kNumInputs]; for (int i = 0; i < kNumInputs; ++i) { inputs[i] = blur; } sk_sp mergeFilter = SkImageFilters::Merge(inputs, kNumInputs); // But measure makeWithFilter() per loop since that's the focus of this benchmark for (int j = 0; j < loops; j++) { image = image->makeWithFilter(dContext, mergeFilter.get(), subset, subset, &discardSubset, &offset); SkASSERT(image && image->dimensions() == fImage->dimensions()); } } private: static const int kNumInputs = 5; sk_sp fImage; using INHERITED = Benchmark; }; // Exercise a blur filter connected to both inputs of an SkDisplacementMapEffect. class ImageFilterDisplacedBlur : public Benchmark { public: ImageFilterDisplacedBlur() {} protected: const char* onGetName() override { return "image_filter_displaced_blur"; } void onDraw(int loops, SkCanvas* canvas) override { // Setup filter once sk_sp blur(SkImageFilters::Blur(4.0f, 4.0f, nullptr)); SkScalar scale = 2; SkPaint paint; paint.setImageFilter(SkImageFilters::DisplacementMap(SkColorChannel::kR, SkColorChannel::kR, scale, blur, blur)); SkRect rect = SkRect::Make(SkIRect::MakeWH(400, 400)); // As before, measure just the filter computation time inside the loops for (int j = 0; j < loops; j++) { canvas->drawRect(rect, paint); } } private: using INHERITED = Benchmark; }; // Exercise an Xfermode kSrcIn filter compositing two inputs which have a small intersection. class ImageFilterXfermodeIn : public Benchmark { public: ImageFilterXfermodeIn() {} protected: const char* onGetName() override { return "image_filter_xfermode_in"; } void onDraw(int loops, SkCanvas* canvas) override { // Allocate filters once to avoid measuring instantiation time auto blur = SkImageFilters::Blur(20.0f, 20.0f, nullptr); auto offset1 = SkImageFilters::Offset(100.0f, 100.0f, blur); auto offset2 = SkImageFilters::Offset(-100.0f, -100.0f, blur); auto xfermode = SkImageFilters::Blend(SkBlendMode::kSrcIn, offset1, offset2, nullptr); SkPaint paint; paint.setImageFilter(xfermode); // Measure only the filter time for (int j = 0; j < loops; j++) { canvas->drawRect(SkRect::MakeWH(200.0f, 200.0f), paint); } } private: using INHERITED = Benchmark; }; DEF_BENCH(return new ImageFilterDAGBench;) DEF_BENCH(return new ImageMakeWithFilterDAGBench;) DEF_BENCH(return new ImageFilterDisplacedBlur;) DEF_BENCH(return new ImageFilterXfermodeIn;)