#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct Globals { float attr1; int attr2; float attr3; float4 attr4; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{}, 123, {}, float4(4.0, 5.0, 6.0, 7.0)}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = float4(_globals.attr1, float(_globals.attr2), _globals.attr3, _globals.attr4.x); return _out; }