/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkPath.h" namespace skiagm { class FillTypeGM : public GM { SkPath fPath; public: FillTypeGM() { this->setBGColor(0xFFDDDDDD); } void makePath() { if (fPath.isEmpty()) { const SkScalar radius = SkIntToScalar(45); fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius); fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius); } } protected: SkString onShortName() override { return SkString("filltypes"); } SkISize onISize() override { return SkISize::Make(835, 840); } void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft, SkScalar scale, const SkPaint& paint) { const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) }; canvas->save(); canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); canvas->clipRect(r); canvas->drawColor(SK_ColorWHITE); fPath.setFillType(ft); canvas->translate(r.centerX(), r.centerY()); canvas->scale(scale, scale); canvas->translate(-r.centerX(), -r.centerY()); canvas->drawPath(fPath, paint); canvas->restore(); } void showFour(SkCanvas* canvas, SkScalar scale, const SkPaint& paint) { showPath(canvas, 0, 0, SkPath::kWinding_FillType, scale, paint); showPath(canvas, 200, 0, SkPath::kEvenOdd_FillType, scale, paint); showPath(canvas, 00, 200, SkPath::kInverseWinding_FillType, scale, paint); showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType, scale, paint); } void onDraw(SkCanvas* canvas) override { this->makePath(); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); SkPaint paint; const SkScalar scale = SkIntToScalar(5)/4; paint.setAntiAlias(false); showFour(canvas, SK_Scalar1, paint); canvas->translate(SkIntToScalar(450), 0); showFour(canvas, scale, paint); paint.setAntiAlias(true); canvas->translate(SkIntToScalar(-450), SkIntToScalar(450)); showFour(canvas, SK_Scalar1, paint); canvas->translate(SkIntToScalar(450), 0); showFour(canvas, scale, paint); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new FillTypeGM; } static GMRegistry reg(MyFactory); }