/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/core/SkPath.h" #include "include/gpu/GrContext.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrResourceCache.h" #include "src/gpu/GrSoftwarePathRenderer.h" #include "src/gpu/GrStyle.h" #include "src/gpu/effects/GrPorterDuffXferProcessor.h" #include "src/gpu/geometry/GrShape.h" #include "src/gpu/ops/GrTessellatingPathRenderer.h" static SkPath create_concave_path() { SkPath path; path.moveTo(100, 0); path.lineTo(200, 200); path.lineTo(100, 150); path.lineTo(0, 200); path.close(); return path; } static void draw_path(GrContext* ctx, GrRenderTargetContext* renderTargetContext, const SkPath& path, GrPathRenderer* pr, GrAAType aaType, const GrStyle& style) { GrPaint paint; paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); GrNoClip noClip; SkIRect clipConservativeBounds = SkIRect::MakeWH(renderTargetContext->width(), renderTargetContext->height()); GrShape shape(path, style); if (shape.style().applies()) { shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.0f); } SkMatrix matrix = SkMatrix::I(); GrPathRenderer::DrawPathArgs args{ctx, std::move(paint), &GrUserStencilSettings::kUnused, renderTargetContext, &noClip, &clipConservativeBounds, &matrix, &shape, aaType, false}; pr->drawPath(args); } static bool cache_non_scratch_resources_equals(GrResourceCache* cache, int expected) { #if GR_CACHE_STATS GrResourceCache::Stats stats; cache->getStats(&stats); return (stats.fTotal - stats.fScratch) == expected; #else return true; #endif } static void test_path(skiatest::Reporter* reporter, std::function createPath, std::function createPathRenderer, int expected, GrAAType aaType = GrAAType::kNone, GrStyle style = GrStyle(SkStrokeRec::kFill_InitStyle)) { sk_sp ctx = GrContext::MakeMock(nullptr); // The cache needs to be big enough that nothing gets flushed, or our expectations can be wrong ctx->setResourceCacheLimit(8000000); GrResourceCache* cache = ctx->priv().getResourceCache(); auto rtc = GrRenderTargetContext::Make( ctx.get(), GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {800, 800}, 1, GrMipMapped::kNo, GrProtected::kNo, kTopLeft_GrSurfaceOrigin); if (!rtc) { return; } sk_sp pathRenderer(createPathRenderer(ctx.get())); SkPath path = createPath(); // Initially, cache only has the render target context REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, 0)); // Draw the path, check that new resource count matches expectations draw_path(ctx.get(), rtc.get(), path, pathRenderer.get(), aaType, style); ctx->flush(); REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected)); // Nothing should be purgeable yet cache->purgeAsNeeded(); REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected)); // Reset the path to change the GenID, which should invalidate one resource in the cache. // Some path renderers may leave other unique-keyed resources in the cache, though. path.reset(); cache->purgeAsNeeded(); REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected - 1)); } // Test that deleting the original path invalidates the VBs cached by the tessellating path renderer DEF_GPUTEST(TessellatingPathRendererCacheTest, reporter, /* options */) { auto createPR = [](GrContext*) { return new GrTessellatingPathRenderer(); }; // Tessellating path renderer creates a single vertex buffer for non-AA paths. No other // resources should be created. const int kExpectedResources = 1; test_path(reporter, create_concave_path, createPR, kExpectedResources); // Test with a style that alters the path geometry. This needs to attach the invalidation logic // to the original path, not the modified path produced by the style. SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(1); GrStyle style(paint); test_path( reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kNone, style); } // Test that deleting the original path invalidates the textures cached by the SW path renderer DEF_GPUTEST(SoftwarePathRendererCacheTest, reporter, /* options */) { auto createPR = [](GrContext* ctx) { return new GrSoftwarePathRenderer(ctx->priv().proxyProvider(), true); }; // Software path renderer creates a mask texture and renders with a non-AA rect, but the flush // only contains a single quad so GrFillRectOp doesn't need to use the shared index buffer. const int kExpectedResources = 1; test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage); // Test with a style that alters the path geometry. This needs to attach the invalidation logic // to the original path, not the modified path produced by the style. SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(1); GrStyle style(paint); test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage, style); }