/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBlurredEdgeFragmentProcessor_DEFINED #define GrBlurredEdgeFragmentProcessor_DEFINED #include "GrFragmentProcessor.h" /** * Shader for managing a blurred edge for a shadow. * * There are two blurring modes supported: Gaussian blur function and smoothstep function. * * If the primitive supports an implicit distance to the edge, the radius of the blur is specified * by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width * to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point. * The a value represents the max final alpha. * * When not using implicit distance, then b in the input color represents the input to the * blur function, and r the max final alpha. * */ class GrBlurredEdgeFP : public GrFragmentProcessor { public: enum Mode { kGaussian_Mode, kSmoothstep_Mode, kLastMode = kSmoothstep_Mode }; static const int kModeCnt = kLastMode + 1; static sk_sp Make(Mode mode = kGaussian_Mode) { return sk_sp(new GrBlurredEdgeFP(mode)); } const char* name() const override { return "BlurredEdge"; } Mode mode() const { return fMode; } private: GrBlurredEdgeFP(Mode mode) : INHERITED(kNone_OptimizationFlags) , fMode(mode) { // enable output of distance information for shape this->setWillUseDistanceVectorField(); this->initClassID(); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; void onComputeInvariantOutput(GrInvariantOutput* inout) const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; Mode fMode; typedef GrFragmentProcessor INHERITED; }; #endif