/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/DDLTileHelper.h" #include "include/core/SkCanvas.h" #include "include/core/SkDeferredDisplayListRecorder.h" #include "include/core/SkPicture.h" #include "include/core/SkSurface.h" #include "include/core/SkSurfaceCharacterization.h" #include "src/core/SkDeferredDisplayListPriv.h" #include "src/core/SkTaskGroup.h" #include "src/gpu/GrContextPriv.h" #include "src/image/SkImage_Gpu.h" #include "tools/DDLPromiseImageHelper.h" void DDLTileHelper::TileData::init(int id, sk_sp dstSurface, const SkSurfaceCharacterization& dstSurfaceCharacterization, const SkIRect& clip) { fID = id; fDstSurface = dstSurface; fClip = clip; fCharacterization = dstSurfaceCharacterization.createResized(clip.width(), clip.height()); SkASSERT(fCharacterization.isValid()); } DDLTileHelper::TileData::~TileData() {} void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData, const DDLPromiseImageHelper& helper) { SkASSERT(!fReconstitutedPicture); // This is bending the DDLRecorder contract! The promise images in the SKP should be // created by the same recorder used to create the matching DDL. SkDeferredDisplayListRecorder recorder(fCharacterization); fReconstitutedPicture = helper.reinflateSKP(&recorder, compressedPictureData, &fPromiseImages); std::unique_ptr ddl = recorder.detach(); if (ddl->priv().numRenderTasks()) { // TODO: remove this once skbug.com/8424 is fixed. If the DDL resulting from the // reinflation of the SKPs contains opsTasks that means some image subset operation // created a draw. fReconstitutedPicture.reset(); } } void DDLTileHelper::TileData::createDDL() { SkASSERT(!fDisplayList); SkDeferredDisplayListRecorder recorder(fCharacterization); // DDL TODO: the DDLRecorder's GrContext isn't initialized until getCanvas is called. // Maybe set it up in the ctor? SkCanvas* subCanvas = recorder.getCanvas(); // Because we cheated in createTileSpecificSKP and used the wrong DDLRecorder, the GrContext's // stored in fReconstitutedPicture's promise images are incorrect. Patch them with the correct // one now. for (int i = 0; i < fPromiseImages.count(); ++i) { GrContext* newContext = subCanvas->getGrContext(); if (fPromiseImages[i]->isTextureBacked()) { SkImage_GpuBase* gpuImage = (SkImage_GpuBase*) fPromiseImages[i].get(); gpuImage->resetContext(sk_ref_sp(newContext)); } } subCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); subCanvas->translate(-fClip.fLeft, -fClip.fTop); // Note: in this use case we only render a picture to the deferred canvas // but, more generally, clients will use arbitrary draw calls. if (fReconstitutedPicture) { subCanvas->drawPicture(fReconstitutedPicture); } fDisplayList = recorder.detach(); } void DDLTileHelper::TileData::draw(GrContext* context) { SkASSERT(fDisplayList && !fImage); sk_sp tileSurface = SkSurface::MakeRenderTarget(context, fCharacterization, SkBudgeted::kYes); if (tileSurface) { tileSurface->draw(fDisplayList.get()); fImage = tileSurface->makeImageSnapshot(); } } // TODO: We should create a single DDL for the composition step and just add replaying it // as the last GPU task void DDLTileHelper::TileData::compose() { SkASSERT(fDstSurface && fImage); SkCanvas* canvas = fDstSurface->getCanvas(); canvas->save(); canvas->clipRect(SkRect::Make(fClip)); canvas->drawImage(fImage, fClip.fLeft, fClip.fTop); canvas->restore(); } void DDLTileHelper::TileData::reset() { // TODO: when DDLs are re-renderable we don't need to do this fDisplayList = nullptr; } /////////////////////////////////////////////////////////////////////////////////////////////////// DDLTileHelper::DDLTileHelper(sk_sp dstSurface, const SkSurfaceCharacterization& dstChar, const SkIRect& viewport, int numDivisions) : fNumDivisions(numDivisions) { SkASSERT(fNumDivisions > 0); fTiles = new TileData[this->numTiles()]; int xTileSize = viewport.width()/fNumDivisions; int yTileSize = viewport.height()/fNumDivisions; // Create the destination tiles for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) { int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff; for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) { int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff; SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); SkASSERT(viewport.contains(clip)); fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, dstSurface, dstChar, clip); } } } void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData, const DDLPromiseImageHelper& helper) { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].createTileSpecificSKP(compressedPictureData, helper); } } void DDLTileHelper::createDDLsInParallel() { #if 1 SkTaskGroup().batch(this->numTiles(), [&](int i) { fTiles[i].createDDL(); }); SkTaskGroup().wait(); #else // Use this code path to debug w/o threads for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].createDDL(); } #endif } // On the gpu thread: // precompile any programs // replay the DDL into a surface to make the tile image // compose the tile image into the main canvas static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) { // TODO: schedule program compilation as their own tasks SkDeferredDisplayList::ProgramIterator iter(context, tile->ddl()); for (; !iter.done(); iter.next()) { iter.compile(); } tile->draw(context); // TODO: we should actually have a separate DDL that does // the final composition draw tile->compose(); } // We expect to have more than one recording thread but just one gpu thread void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup, SkTaskGroup* gpuTaskGroup, GrContext* gpuThreadContext) { SkASSERT(recordingTaskGroup && gpuTaskGroup && gpuThreadContext); for (int i = 0; i < this->numTiles(); ++i) { TileData* tile = &fTiles[i]; // On a recording thread: // generate the tile's DDL // schedule gpu-thread processing of the DDL // Note: a finer grained approach would be add a scheduling task which would evaluate // which DDLs were ready to be rendered based on their prerequisites recordingTaskGroup->add([tile, gpuTaskGroup, gpuThreadContext]() { tile->createDDL(); gpuTaskGroup->add([gpuThreadContext, tile]() { do_gpu_stuff(gpuThreadContext, tile); }); }); } } void DDLTileHelper::drawAllTiles(GrContext* context) { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].draw(context); } } void DDLTileHelper::composeAllTiles() { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].compose(); } } void DDLTileHelper::resetAllTiles() { for (int i = 0; i < this->numTiles(); ++i) { fTiles[i].reset(); } }