#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z); float2 _skOutParamHelper0_tricky_h2hhh2h(float _var0, float _var1, thread float4& color, float _var3) { float2 _var2 = color.xz; float2 _skResult = tricky_h2hhh2h(_var0, _var1, _var2, _var3); color.xz = _var2; return _skResult; } void func_vh4(thread float4& color); void _skOutParamHelper1_func_vh4(thread float4& result) { float4 _var0 = result; func_vh4(_var0); result = _var0; } float2 tricky_h2hhh2h(float x, float y, thread float2& color, float z) { color = color.yx; return float2(x + y, z); } void func_vh4(thread float4& color) { float2 t = _skOutParamHelper0_tricky_h2hhh2h(1.0, 2.0, color, 5.0); color.yw = t; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 result = float4(0.0, 1.0, 2.0, 3.0); _skOutParamHelper1_func_vh4(result); _out.sk_FragColor = all(result == float4(2.0, 3.0, 0.0, 5.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }