uniform half4 colorGreen, colorRed; uniform half unknownInput; half4 main(float2 coords) { float x = 1, y = 2; int z = 3; x = x - x + y * x * x * (y - x); y = x / y / x; z = (z / 2 * 3 + 4) - 2; bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; bool c = unknownInput > 2; bool d = b ^^ !!c; bool e = b && c; bool f = !!b || c; x += 12; x -= 12; x *= y /= 10; x = 6; y = float(b) * float(c) * float(d) * float(e) * float(f); y = 6; z = z - 1; z = 6; return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; }