struct Inputs { int a; uint b; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = float(popcount(_in.a)); _out.sk_FragColor.y = float(popcount(_in.b)); return _out; }