### Compilation failed: error: SPIR-V validation error: Variable must be decorated with a location %a = OpVariable %_ptr_Input_float Input OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a %b %c %d OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %a "a" OpName %b "b" OpName %c "c" OpName %d "d" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %a RelaxedPrecision OpDecorate %b RelaxedPrecision OpDecorate %c RelaxedPrecision OpDecorate %d RelaxedPrecision OpDecorate %20 RelaxedPrecision OpDecorate %21 RelaxedPrecision OpDecorate %27 RelaxedPrecision OpDecorate %28 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_ptr_Input_float = OpTypePointer Input %float %a = OpVariable %_ptr_Input_float Input %b = OpVariable %_ptr_Input_float Input %_ptr_Input_v4float = OpTypePointer Input %v4float %c = OpVariable %_ptr_Input_v4float Input %d = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %17 = OpTypeFunction %void %_ptr_Output_float = OpTypePointer Output %float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %main = OpFunction %void None %17 %18 = OpLabel %20 = OpLoad %float %a %21 = OpLoad %float %b %19 = OpFMul %float %20 %21 %22 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %22 %19 %27 = OpLoad %v4float %c %28 = OpLoad %v4float %d %26 = OpDot %float %27 %28 %29 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %29 %26 OpReturn OpFunctionEnd 1 error