/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrD3DBackendContext_DEFINED #define GrD3DBackendContext_DEFINED #include "include/core/SkRefCnt.h" // The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption // is that the client will set these up and pass them to the GrD3DGpu constructor. struct SK_API GrD3DBackendContext { }; #endif