/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkCullPoints.h" #include "SkRandom.h" static void test_hittest(SkCanvas* canvas, const SkPath& path) { SkPaint paint; SkRect r = path.getBounds(); paint.setColor(SK_ColorRED); canvas->drawPath(path, paint); const SkScalar MARGIN = SkIntToScalar(4); paint.setColor(0x800000FF); for (SkScalar y = r.fTop + SK_ScalarHalf - MARGIN; y < r.fBottom + MARGIN; y += SK_Scalar1) { for (SkScalar x = r.fLeft + SK_ScalarHalf - MARGIN; x < r.fRight + MARGIN; x += SK_Scalar1) { if (path.contains(x, y)) { canvas->drawPoint(x, y, paint); } } } } class HitTestPathGM : public skiagm::GM { public: HitTestPathGM () {} protected: uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } SkString onShortName() SK_OVERRIDE { return SkString("hittestpath"); } SkISize onISize() SK_OVERRIDE { return SkISize::Make(700, 460); } void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkPath path; SkRandom rand; int scale = 300; for (int i = 0; i < 4; ++i) { path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); } path.setFillType(SkPath::kEvenOdd_FillType); path.offset(SkIntToScalar(20), SkIntToScalar(20)); test_hittest(canvas, path); canvas->translate(SkIntToScalar(scale), 0); path.setFillType(SkPath::kWinding_FillType); test_hittest(canvas, path); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static skiagm::GM* MyFactory(void*) { return new HitTestPathGM; } static skiagm::GMRegistry reg(MyFactory);