/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "src/gpu/GrQuad.h" #define ASSERT(cond) REPORTER_ASSERT(r, cond) #define ASSERTF(cond, ...) REPORTER_ASSERT(r, cond, __VA_ARGS__) #define TEST(name) DEF_TEST(GrQuadList##name, r) struct TestData { int fItem1; float fItem2; }; // Simple factories to make placeholder quads used in the tests. The 2D quads // will have the kRect quad type. static GrQuad make_2d_quad() { return GrQuad(SkRect::MakeLTRB(1.f, 2.f, 3.f, 4.f)); } static bool is_2d_quad(const GrPerspQuad& quad) { return quad.x(0) == 1.f && quad.x(1) == 1.f && quad.x(2) == 3.f && quad.x(3) == 3.f && quad.y(0) == 2.f && quad.y(1) == 4.f && quad.y(2) == 2.f && quad.y(3) == 4.f && quad.w(0) == 1.f && quad.w(1) == 1.f && quad.w(2) == 1.f && quad.w(3) == 1.f; } static GrPerspQuad make_2d_persp_quad() { return GrPerspQuad(SkRect::MakeLTRB(5.f, 6.f, 7.f, 8.f)); } static bool is_2d_persp_quad(const GrPerspQuad& quad) { return quad.x(0) == 5.f && quad.x(1) == 5.f && quad.x(2) == 7.f && quad.x(3) == 7.f && quad.y(0) == 6.f && quad.y(1) == 8.f && quad.y(2) == 6.f && quad.y(3) == 8.f && quad.w(0) == 1.f && quad.w(1) == 1.f && quad.w(2) == 1.f && quad.w(3) == 1.f; } static GrPerspQuad make_3d_persp_quad() { // This perspective matrix leaves x and y unmodified, and sets w to the persp2 value SkMatrix p = SkMatrix::I(); p[SkMatrix::kMPersp2] = 13.f; SkASSERT(p.hasPerspective()); // Sanity check return GrPerspQuad::MakeFromRect(SkRect::MakeLTRB(9.f, 10.f, 11.f, 12.f), p); } static bool is_3d_persp_quad(const GrPerspQuad& quad) { return quad.x(0) == 9.f && quad.x(1) == 9.f && quad.x(2) == 11.f && quad.x(3) == 11.f && quad.y(0) == 10.f && quad.y(1) == 12.f && quad.y(2) == 10.f && quad.y(3) == 12.f && quad.w(0) == 13.f && quad.w(1) == 13.f && quad.w(2) == 13.f && quad.w(3) == 13.f; } TEST(Add2D) { GrQuadList list2D; // Add a plain quad, a 2D persp quad, and then a 3D persp quad, then read back and make sure // the coordinates make sense (including that the type was lifted to perspective). list2D.push_back(make_2d_quad()); list2D.push_back(make_2d_persp_quad()); // Check 2D state of the list ASSERTF(list2D.count() == 2, "Unexpected count: %d", list2D.count()); ASSERTF(list2D.quadType() == GrQuadType::kRect, "Unexpected quad type: %d", (uint32_t) list2D.quadType()); ASSERTF(is_2d_quad(list2D[0]), "Incorrect quad at i=0"); ASSERTF(is_2d_persp_quad(list2D[1]), "Incorrect quad at i=1"); // Force the 2D quads to be updated to store ws by adding a perspective quad list2D.push_back(make_3d_persp_quad()); ASSERTF(list2D.quadType() == GrQuadType::kPerspective, "Expected 2D list to be upgraded to perspective"); // Re-check full state of list after type upgrade ASSERTF(list2D.count() == 3, "Unexpected count: %d", list2D.count()); ASSERTF(is_2d_quad(list2D[0]), "Incorrect quad at i=0 after upgrade"); ASSERTF(is_2d_persp_quad(list2D[1]), "Incorrect quad at i=1 after upgrade"); ASSERTF(is_3d_persp_quad(list2D[2]), "Incorrect quad at i=2"); } TEST(Add3D) { // Now make a list that starts with a 3D persp quad, then has conventional quads added to it // and make sure its state is correct GrQuadList list3D; list3D.push_back(make_3d_persp_quad()); list3D.push_back(make_2d_persp_quad()); list3D.push_back(make_2d_quad()); ASSERTF(list3D.count() == 3, "Unexpected count: %d", list3D.count()); ASSERTF(is_3d_persp_quad(list3D[0]), "Incorrect quad at i=0"); ASSERTF(is_2d_persp_quad(list3D[1]), "Incorrect quad at i=1"); ASSERTF(is_2d_quad(list3D[2]), "Incorrect quad at i=2"); } TEST(AddWithMetadata2D) { // As above, but also make sure that the metadata is saved and read properly GrTQuadList list2D; // Add a plain quad, a 2D persp quad, and then a 3D persp quad, then read back and make sure // the coordinates make sense (including that the type was lifted to perspective). list2D.push_back(make_2d_quad(), {1, 1.f}); list2D.push_back(make_2d_persp_quad(), {2, 2.f}); // Check 2D state of the list ASSERTF(list2D.count() == 2, "Unexpected count: %d", list2D.count()); ASSERTF(list2D.quadType() == GrQuadType::kRect, "Unexpected quad type: %d", (uint32_t) list2D.quadType()); ASSERTF(is_2d_quad(list2D[0]), "Incorrect quad at i=0"); ASSERTF(list2D.metadata(0).fItem1 == 1 && list2D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_2d_persp_quad(list2D[1]), "Incorrect quad at i=1"); ASSERTF(list2D.metadata(1).fItem1 == 2 && list2D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); // Force the 2D quads to be updated to store ws by adding a perspective quad list2D.push_back(make_3d_persp_quad(), {3, 3.f}); ASSERTF(list2D.quadType() == GrQuadType::kPerspective, "Expected 2D list to be upgraded to perspective"); // Re-check full state of list after type upgrade ASSERTF(list2D.count() == 3, "Unexpected count: %d", list2D.count()); ASSERTF(is_2d_quad(list2D[0]), "Incorrect quad at i=0 after upgrade"); ASSERTF(list2D.metadata(0).fItem1 == 1 && list2D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_2d_persp_quad(list2D[1]), "Incorrect quad at i=1 after upgrade"); ASSERTF(list2D.metadata(1).fItem1 == 2 && list2D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); ASSERTF(is_3d_persp_quad(list2D[2]), "Incorrect quad at i=2"); ASSERTF(list2D.metadata(2).fItem1 == 3 && list2D.metadata(2).fItem2 == 3.f, "Incorrect metadata at i=2"); } TEST(AddWithMetadata3D) { // Now make a list that starts with a 3D persp quad, then has conventional quads added to it // and make sure its state is correct GrTQuadList list3D; list3D.push_back(make_3d_persp_quad(), {3, 3.f}); list3D.push_back(make_2d_persp_quad(), {2, 2.f}); list3D.push_back(make_2d_quad(), {1, 1.f}); ASSERTF(list3D.count() == 3, "Unexpected count: %d", list3D.count()); ASSERTF(is_3d_persp_quad(list3D[0]), "Incorrect quad at i=0"); ASSERTF(list3D.metadata(0).fItem1 == 3 && list3D.metadata(0).fItem2 == 3.f, "Incorrect metadata at i=0"); ASSERTF(is_2d_persp_quad(list3D[1]), "Incorrect quad at i=1"); ASSERTF(list3D.metadata(1).fItem1 == 2 && list3D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); ASSERTF(is_2d_quad(list3D[2]), "Incorrect quad at i=2"); ASSERTF(list3D.metadata(2).fItem1 == 1 && list3D.metadata(2).fItem2 == 1.f, "Incorrect metadata at i=2"); } TEST(Concat2DWith2D) { GrQuadList a2D; a2D.push_back(make_2d_quad()); GrQuadList b2D; b2D.push_back(make_2d_persp_quad()); a2D.concat(b2D); ASSERTF(a2D.count() == 2, "Unexpected count: %d", a2D.count()); ASSERTF(is_2d_quad(a2D[0]), "Incorrect quad at i=0"); ASSERTF(is_2d_persp_quad(a2D[1]), "Incorrect quad at i=1"); } TEST(Concat2DWith3D) { GrQuadList a2D; a2D.push_back(make_2d_quad()); GrQuadList b3D; b3D.push_back(make_3d_persp_quad()); a2D.concat(b3D); ASSERTF(a2D.count() == 2, "Unexpected count: %d", a2D.count()); ASSERTF(is_2d_quad(a2D[0]), "Incorrect quad at i=0"); ASSERTF(is_3d_persp_quad(a2D[1]), "Incorrect quad at i=1"); } TEST(Concat3DWith2D) { GrQuadList a3D; a3D.push_back(make_3d_persp_quad()); GrQuadList b2D; b2D.push_back(make_2d_quad()); a3D.concat(b2D); ASSERTF(a3D.count() == 2, "Unexpected count: %d", a3D.count()); ASSERTF(is_3d_persp_quad(a3D[0]), "Incorrect quad at i=0"); ASSERTF(is_2d_quad(a3D[1]), "Incorrect quad at i=1"); } TEST(Concat3DWith3D) { GrQuadList a3D; a3D.push_back(make_3d_persp_quad()); GrQuadList b3D; b3D.push_back(make_3d_persp_quad()); a3D.concat(b3D); ASSERTF(a3D.count() == 2, "Unexpected count: %d", a3D.count()); ASSERTF(is_3d_persp_quad(a3D[0]), "Incorrect quad at i=0"); ASSERTF(is_3d_persp_quad(a3D[1]), "Incorrect quad at i=1"); } TEST(Concat2DWith2DMetadata) { GrTQuadList a2D; a2D.push_back(make_2d_quad(), {1, 1.f}); GrTQuadList b2D; b2D.push_back(make_2d_persp_quad(), {2, 2.f}); a2D.concat(b2D); ASSERTF(a2D.count() == 2, "Unexpected count: %d", a2D.count()); ASSERTF(is_2d_quad(a2D[0]), "Incorrect quad at i=0"); ASSERTF(a2D.metadata(0).fItem1 == 1 && a2D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_2d_persp_quad(a2D[1]), "Incorrect quad at i=1"); ASSERTF(a2D.metadata(1).fItem1 == 2 && a2D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); } TEST(Concat2DWith3DMetadata) { GrTQuadList a2D; a2D.push_back(make_2d_quad(), {1, 1.f}); GrTQuadList b3D; b3D.push_back(make_3d_persp_quad(), {2, 2.f}); a2D.concat(b3D); ASSERTF(a2D.count() == 2, "Unexpected count: %d", a2D.count()); ASSERTF(is_2d_quad(a2D[0]), "Incorrect quad at i=0"); ASSERTF(a2D.metadata(0).fItem1 == 1 && a2D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_3d_persp_quad(a2D[1]), "Incorrect quad at i=1"); ASSERTF(a2D.metadata(1).fItem1 == 2 && a2D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); } TEST(Concat3DWith2DMetadata) { GrTQuadList a3D; a3D.push_back(make_3d_persp_quad(), {1, 1.f}); GrTQuadList b2D; b2D.push_back(make_2d_quad(), {2, 2.f}); a3D.concat(b2D); ASSERTF(a3D.count() == 2, "Unexpected count: %d", a3D.count()); ASSERTF(is_3d_persp_quad(a3D[0]), "Incorrect quad at i=0"); ASSERTF(a3D.metadata(0).fItem1 == 1 && a3D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_2d_quad(a3D[1]), "Incorrect quad at i=1"); ASSERTF(a3D.metadata(1).fItem1 == 2 && a3D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); } TEST(Concat3DWith3DMetadata) { GrTQuadList a3D; a3D.push_back(make_3d_persp_quad(), {1, 1.f}); GrTQuadList b3D; b3D.push_back(make_3d_persp_quad(), {2, 2.f}); a3D.concat(b3D); ASSERTF(a3D.count() == 2, "Unexpected count: %d", a3D.count()); ASSERTF(is_3d_persp_quad(a3D[0]), "Incorrect quad at i=0"); ASSERTF(a3D.metadata(0).fItem1 == 1 && a3D.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); ASSERTF(is_3d_persp_quad(a3D[1]), "Incorrect quad at i=1"); ASSERTF(a3D.metadata(1).fItem1 == 2 && a3D.metadata(1).fItem2 == 2.f, "Incorrect metadata at i=1"); } TEST(WriteMetadata) { GrTQuadList list; list.push_back(make_2d_quad(), {1, 1.f}); ASSERTF(list.metadata(0).fItem1 == 1 && list.metadata(0).fItem2 == 1.f, "Incorrect metadata at i=0"); // Sanity check // Rewrite metadata within the list and read back list.metadata(0).fItem1 = 2; list.metadata(0).fItem2 = 2.f; ASSERTF(list.metadata(0).fItem1 == 2 && list.metadata(0).fItem2 == 2.f, "Incorrect metadata at i=0 after edit"); }