out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; struct S { int x; int y; }; vec4 main() { float f1[4] = float[4](1.0, 2.0, 3.0, 4.0); float f2[4] = float[4](1.0, 2.0, 3.0, 4.0); float f3[4] = float[4](1.0, 2.0, 3.0, -4.0); S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6)); S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); return ((f1 == f2 && f1 != f3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed; }