/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTest.h" #include #include "GrBackendSurface.h" #include "GrContextOptions.h" #include "GrContextPriv.h" #include "GrDrawOpAtlas.h" #include "GrDrawingManager.h" #include "GrGpuResourceCacheAccess.h" #include "GrPipelineBuilder.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "GrRenderTargetProxy.h" #include "GrResourceCache.h" #include "GrSemaphore.h" #include "GrSurfaceContextPriv.h" #include "SkGr.h" #include "SkImage_Gpu.h" #include "SkMathPriv.h" #include "SkString.h" #include "ops/GrMeshDrawOp.h" #include "text/GrAtlasGlyphCache.h" #include "text/GrTextBlobCache.h" namespace GrTest { void SetupAlwaysEvictAtlas(GrContext* context) { // These sizes were selected because they allow each atlas to hold a single plot and will thus // stress the atlas int dim = GrDrawOpAtlas::kGlyphMaxDim; GrDrawOpAtlasConfig configs[3]; configs[kA8_GrMaskFormat].fWidth = dim; configs[kA8_GrMaskFormat].fHeight = dim; configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kA8_GrMaskFormat].fPlotWidth = dim; configs[kA8_GrMaskFormat].fPlotHeight = dim; configs[kA565_GrMaskFormat].fWidth = dim; configs[kA565_GrMaskFormat].fHeight = dim; configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kA565_GrMaskFormat].fPlotWidth = dim; configs[kA565_GrMaskFormat].fPlotHeight = dim; configs[kARGB_GrMaskFormat].fWidth = dim; configs[kARGB_GrMaskFormat].fHeight = dim; configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim); configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim); configs[kARGB_GrMaskFormat].fPlotWidth = dim; configs[kARGB_GrMaskFormat].fPlotHeight = dim; context->setTextContextAtlasSizes_ForTesting(configs); } GrBackendTexture CreateBackendTexture(GrBackend backend, int width, int height, GrPixelConfig config, GrBackendObject handle) { if (kOpenGL_GrBackend == backend) { GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle); return GrBackendTexture(width, height, config, *glInfo); } else { SkASSERT(kVulkan_GrBackend == backend); GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle); return GrBackendTexture(width, height, *vkInfo); } } }; bool GrSurfaceProxy::isWrapped_ForTesting() const { return SkToBool(fTarget); } bool GrRenderTargetContext::isWrapped_ForTesting() const { return fRenderTargetProxy->isWrapped_ForTesting(); } void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) { fTextBlobCache->setBudget(bytes); } void GrContext::setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs) { fAtlasGlyphCache->setAtlasSizes_ForTesting(configs); } /////////////////////////////////////////////////////////////////////////////// void GrContext::purgeAllUnlockedResources() { fResourceCache->purgeAllUnlocked(); } void GrContext::resetGpuStats() const { #if GR_GPU_STATS fGpu->stats()->reset(); #endif } void GrContext::dumpCacheStats(SkString* out) const { #if GR_CACHE_STATS fResourceCache->dumpStats(out); #endif } void GrContext::dumpCacheStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { #if GR_CACHE_STATS fResourceCache->dumpStatsKeyValuePairs(keys, values); #endif } void GrContext::printCacheStats() const { SkString out; this->dumpCacheStats(&out); SkDebugf("%s", out.c_str()); } void GrContext::dumpGpuStats(SkString* out) const { #if GR_GPU_STATS return fGpu->stats()->dump(out); #endif } void GrContext::dumpGpuStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { #if GR_GPU_STATS return fGpu->stats()->dumpKeyValuePairs(keys, values); #endif } void GrContext::printGpuStats() const { SkString out; this->dumpGpuStats(&out); SkDebugf("%s", out.c_str()); } sk_sp GrContext::getFontAtlasImage_ForTesting(GrMaskFormat format) { GrAtlasGlyphCache* cache = this->getAtlasGlyphCache(); sk_sp proxy = cache->getProxy(format); if (!proxy) { return nullptr; } SkASSERT(proxy->priv().isExact()); sk_sp image(new SkImage_Gpu(this, kNeedNewImageUniqueID, kPremul_SkAlphaType, std::move(proxy), nullptr, SkBudgeted::kNo)); return image; } #if GR_GPU_STATS void GrGpu::Stats::dump(SkString* out) { out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); out->appendf("Shader Compilations: %d\n", fShaderCompilations); out->appendf("Textures Created: %d\n", fTextureCreates); out->appendf("Texture Uploads: %d\n", fTextureUploads); out->appendf("Transfers to Texture: %d\n", fTransfersToTexture); out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates); out->appendf("Number of draws: %d\n", fNumDraws); } void GrGpu::Stats::dumpKeyValuePairs(SkTArray* keys, SkTArray* values) { keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds); keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations); keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads); keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws); keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws); } #endif #if GR_CACHE_STATS void GrResourceCache::getStats(Stats* stats) const { stats->reset(); stats->fTotal = this->getResourceCount(); stats->fNumNonPurgeable = fNonpurgeableResources.count(); stats->fNumPurgeable = fPurgeableQueue.count(); for (int i = 0; i < fNonpurgeableResources.count(); ++i) { stats->update(fNonpurgeableResources[i]); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { stats->update(fPurgeableQueue.at(i)); } } void GrResourceCache::dumpStats(SkString* out) const { this->validate(); Stats stats; this->getStats(&stats); float countUtilization = (100.f * fBudgetedCount) / fMaxCount; float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); out->appendf("\t\tEntry Count: current %d" " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n", stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable, stats.fScratch, countUtilization, fHighWaterCount); out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); } void GrResourceCache::dumpStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { this->validate(); Stats stats; this->getStats(&stats); keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable); } #endif /////////////////////////////////////////////////////////////////////////////// void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; } #ifdef SK_DEBUG int GrResourceCache::countUniqueKeysWithTag(const char* tag) const { int count = 0; UniqueHash::ConstIter iter(&fUniqueHash); while (!iter.done()) { if (0 == strcmp(tag, (*iter).getUniqueKey().tag())) { ++count; } ++iter; } return count; } #endif /////////////////////////////////////////////////////////////////////////////// #define ASSERT_SINGLE_OWNER \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());) uint32_t GrRenderTargetContextPriv::testingOnly_addLegacyMeshDrawOp( GrPaint&& paint, GrAAType aaType, std::unique_ptr op, const GrUserStencilSettings* uss, bool snapToCenters) { ASSERT_SINGLE_OWNER if (fRenderTargetContext->drawingManager()->wasAbandoned()) { return SK_InvalidUniqueID; } SkDEBUGCODE(fRenderTargetContext->validate()); GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::testingOnly_addLegacyMeshDrawOp"); GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); if (uss) { pipelineBuilder.setUserStencil(uss); } pipelineBuilder.setSnapVerticesToPixelCenters(snapToCenters); return fRenderTargetContext->addLegacyMeshDrawOp(std::move(pipelineBuilder), GrNoClip(), std::move(op)); } uint32_t GrRenderTargetContextPriv::testingOnly_addDrawOp(std::unique_ptr op) { ASSERT_SINGLE_OWNER if (fRenderTargetContext->drawingManager()->wasAbandoned()) { return SK_InvalidUniqueID; } SkDEBUGCODE(fRenderTargetContext->validate()); GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::testingOnly_addDrawOp"); return fRenderTargetContext->addDrawOp(GrNoClip(), std::move(op)); } #undef ASSERT_SINGLE_OWNER /////////////////////////////////////////////////////////////////////////////// GrRenderTargetFlags GrRenderTargetProxy::testingOnly_getFlags() const { return fRenderTargetFlags; } /////////////////////////////////////////////////////////////////////////////// // Code for the mock context. It's built on a mock GrGpu class that does nothing. //// #include "GrGpu.h" class GrPipeline; class MockCaps : public GrCaps { public: explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {} bool isConfigTexturable(GrPixelConfig) const override { return false; } bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; } bool canConfigBeImageStorage(GrPixelConfig) const override { return false; } bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, bool* rectsMustMatch, bool* disallowSubrect) const override { return false; } private: typedef GrCaps INHERITED; }; class MockGpu : public GrGpu { public: MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) { fCaps.reset(new MockCaps(options)); } ~MockGpu() override {} bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*) override { return false; } bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*) override { return false; } bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override { return false; } void onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&, int* effectiveSampleCnt, SamplePattern*) override { *effectiveSampleCnt = rt->numStencilSamples(); } GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&, const GrGpuCommandBuffer::LoadAndStoreInfo&) override { return nullptr; } GrFence SK_WARN_UNUSED_RESULT insertFence() override { return 0; } bool waitFence(GrFence, uint64_t) override { return true; } void deleteFence(GrFence) const override {} sk_sp SK_WARN_UNUSED_RESULT makeSemaphore() override { return nullptr; } void insertSemaphore(sk_sp semaphore, bool flush) override {} void waitSemaphore(sk_sp semaphore) override {} sk_sp prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; } private: void onResetContext(uint32_t resetBits) override {} void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} sk_sp onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const SkTArray& texels) override { return nullptr; } sk_sp onWrapBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, GrBackendTextureFlags, int sampleCnt, GrWrapOwnership) override { return nullptr; } sk_sp onWrapBackendRenderTarget(const GrBackendRenderTarget&, GrSurfaceOrigin) override { return nullptr; } sk_sp onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, GrSurfaceOrigin, int sampleCnt) override { return nullptr; } GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override { return nullptr; } gr_instanced::InstancedRendering* onCreateInstancedRendering() override { return nullptr; } bool onReadPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) override { return false; } bool onWritePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const SkTArray& texels) override { return false; } bool onTransferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrBuffer* transferBuffer, size_t offset, size_t rowBytes) override { return false; } void onResolveRenderTarget(GrRenderTarget* target) override { return; } GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, int width, int height) override { return nullptr; } void clearStencil(GrRenderTarget* target) override {} GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config, bool isRT) override { return 0; } bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; } void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {} typedef GrGpu INHERITED; }; GrContext* GrContext::CreateMockContext() { GrContext* context = new GrContext; context->initMockContext(); return context; } void GrContext::initMockContext() { GrContextOptions options; options.fBufferMapThreshold = 0; SkASSERT(nullptr == fGpu); fGpu = new MockGpu(this, options); SkASSERT(fGpu); this->initCommon(options); // We delete these because we want to test the cache starting with zero resources. Also, none of // these objects are required for any of tests that use this context. TODO: make stop allocating // resources in the buffer pools. fDrawingManager->abandon(); } ////////////////////////////////////////////////////////////////////////////// void GrContextPriv::testingOnly_flushAndRemoveOnFlushCallbackObject(GrOnFlushCallbackObject* cb) { fContext->flush(); fContext->fDrawingManager->testingOnly_removeOnFlushCallbackObject(cb); } void GrDrawingManager::testingOnly_removeOnFlushCallbackObject(GrOnFlushCallbackObject* cb) { int n = std::find(fOnFlushCBObjects.begin(), fOnFlushCBObjects.end(), cb) - fOnFlushCBObjects.begin(); SkASSERT(n < fOnFlushCBObjects.count()); fOnFlushCBObjects.removeShuffle(n); } ////////////////////////////////////////////////////////////////////////////// #define DRAW_OP_TEST_EXTERN(Op) \ extern std::unique_ptr Op##__Test(GrPaint&&, SkRandom*, GrContext*, GrFSAAType); #define LEGACY_MESH_DRAW_OP_TEST_EXTERN(Op) \ extern std::unique_ptr Op##__Test(SkRandom*, GrContext*); #define DRAW_OP_TEST_ENTRY(Op) Op##__Test LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAConvexPathOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFillRectOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFillRectOpLocalMatrix); LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFlatteningConvexPathOp) LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAHairlineOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAStrokeRectOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(AnalyticRectOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(DashOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(DefaultPathOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(GrDrawAtlasOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(NonAAStrokeRectOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(SmallPathOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(TesselatingPathOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(TextBlobOp); LEGACY_MESH_DRAW_OP_TEST_EXTERN(VerticesOp); DRAW_OP_TEST_EXTERN(CircleOp) DRAW_OP_TEST_EXTERN(DIEllipseOp); DRAW_OP_TEST_EXTERN(EllipseOp); DRAW_OP_TEST_EXTERN(NonAAFillRectOp) DRAW_OP_TEST_EXTERN(RRectOp); void GrDrawRandomOp(SkRandom* random, GrRenderTargetContext* renderTargetContext, GrPaint&& paint) { GrContext* context = renderTargetContext->surfPriv().getContext(); using MakeTestLegacyMeshDrawOpFn = std::unique_ptr(SkRandom*, GrContext*); static constexpr MakeTestLegacyMeshDrawOpFn* gLegacyFactories[] = { DRAW_OP_TEST_ENTRY(AAConvexPathOp), DRAW_OP_TEST_ENTRY(AAFillRectOp), DRAW_OP_TEST_ENTRY(AAFillRectOpLocalMatrix), DRAW_OP_TEST_ENTRY(AAFlatteningConvexPathOp), DRAW_OP_TEST_ENTRY(AAHairlineOp), DRAW_OP_TEST_ENTRY(AAStrokeRectOp), DRAW_OP_TEST_ENTRY(AnalyticRectOp), DRAW_OP_TEST_ENTRY(DashOp), DRAW_OP_TEST_ENTRY(DefaultPathOp), DRAW_OP_TEST_ENTRY(GrDrawAtlasOp), DRAW_OP_TEST_ENTRY(NonAAStrokeRectOp), DRAW_OP_TEST_ENTRY(SmallPathOp), DRAW_OP_TEST_ENTRY(TesselatingPathOp), DRAW_OP_TEST_ENTRY(TextBlobOp), DRAW_OP_TEST_ENTRY(VerticesOp) }; using MakeDrawOpFn = std::unique_ptr(GrPaint&&, SkRandom*, GrContext*, GrFSAAType); static constexpr MakeDrawOpFn* gFactories[] = { DRAW_OP_TEST_ENTRY(CircleOp), DRAW_OP_TEST_ENTRY(DIEllipseOp), DRAW_OP_TEST_ENTRY(EllipseOp), DRAW_OP_TEST_ENTRY(NonAAFillRectOp), DRAW_OP_TEST_ENTRY(RRectOp), }; static constexpr size_t kTotal = SK_ARRAY_COUNT(gLegacyFactories) + SK_ARRAY_COUNT(gFactories); uint32_t index = random->nextULessThan(static_cast(kTotal)); if (index < SK_ARRAY_COUNT(gLegacyFactories)) { const GrUserStencilSettings* uss = GrGetRandomStencil(random, context); // We don't use kHW because we will hit an assertion if the render target is not // multisampled static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kCoverage}; GrAAType aaType = kAATypes[random->nextULessThan(SK_ARRAY_COUNT(kAATypes))]; bool snapToCenters = random->nextBool(); auto op = gLegacyFactories[index](random, context); SkASSERT(op); renderTargetContext->priv().testingOnly_addLegacyMeshDrawOp( std::move(paint), aaType, std::move(op), uss, snapToCenters); } else { auto op = gFactories[index - SK_ARRAY_COUNT(gLegacyFactories)]( std::move(paint), random, context, renderTargetContext->fsaaType()); SkASSERT(op); renderTargetContext->priv().testingOnly_addDrawOp(std::move(op)); } }