/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/gpu/GrDirectContext.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrGpuResource.h" #include "src/gpu/GrGpuResourcePriv.h" #include "src/gpu/GrResourceCache.h" enum { CACHE_SIZE_COUNT = 4096, }; class BenchResource : public GrGpuResource { public: BenchResource(GrGpu* gpu, std::string_view label) : INHERITED(gpu, label) { this->registerWithCache(SkBudgeted::kYes); } static void ComputeKey(int i, int keyData32Count, skgpu::UniqueKey* key) { static skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); skgpu::UniqueKey::Builder builder(key, kDomain, keyData32Count); for (int j = 0; j < keyData32Count; ++j) { builder[j] = i + j; } } private: size_t onGpuMemorySize() const override { return 100; } const char* getResourceType() const override { return "bench"; } using INHERITED = GrGpuResource; }; static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) { for (int i = 0; i < resourceCount; ++i) { skgpu::UniqueKey key; BenchResource::ComputeKey(i, keyData32Count, &key); GrGpuResource* resource = new BenchResource(gpu, {}); resource->resourcePriv().setUniqueKey(key); resource->unref(); } } class GrResourceCacheBenchAdd : public Benchmark { public: GrResourceCacheBenchAdd(int keyData32Count) : fFullName("grresourcecache_add") , fKeyData32Count(keyData32Count) { if (keyData32Count > 1) { fFullName.appendf("_%d", fKeyData32Count); } } bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } protected: const char* onGetName() override { return fFullName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { sk_sp context(GrDirectContext::MakeMock(nullptr)); if (nullptr == context) { return; } // Set the cache budget to be very large so no purging occurs. context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30); GrResourceCache* cache = context->priv().getResourceCache(); // Make sure the cache is empty. cache->purgeUnlockedResources(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); GrGpu* gpu = context->priv().getGpu(); for (int i = 0; i < loops; ++i) { populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count); SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount()); } } private: SkString fFullName; int fKeyData32Count; using INHERITED = Benchmark; }; class GrResourceCacheBenchFind : public Benchmark { public: GrResourceCacheBenchFind(int keyData32Count) : fFullName("grresourcecache_find") , fKeyData32Count(keyData32Count) { if (keyData32Count > 1) { fFullName.appendf("_%d", fKeyData32Count); } } bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } protected: const char* onGetName() override { return fFullName.c_str(); } void onDelayedSetup() override { fContext = GrDirectContext::MakeMock(nullptr); if (!fContext) { return; } // Set the cache budget to be very large so no purging occurs. fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30); GrResourceCache* cache = fContext->priv().getResourceCache(); // Make sure the cache is empty. cache->purgeUnlockedResources(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); GrGpu* gpu = fContext->priv().getGpu(); populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count); } void onDraw(int loops, SkCanvas* canvas) override { if (!fContext) { return; } GrResourceCache* cache = fContext->priv().getResourceCache(); SkASSERT(CACHE_SIZE_COUNT == cache->getResourceCount()); for (int i = 0; i < loops; ++i) { for (int k = 0; k < CACHE_SIZE_COUNT; ++k) { skgpu::UniqueKey key; BenchResource::ComputeKey(k, fKeyData32Count, &key); sk_sp resource(cache->findAndRefUniqueResource(key)); SkASSERT(resource); } } } private: sk_sp fContext; SkString fFullName; int fKeyData32Count; using INHERITED = Benchmark; }; DEF_BENCH( return new GrResourceCacheBenchAdd(1); ) #ifdef SK_RELEASE // Only on release because on debug the SkTDynamicHash validation is too slow. DEF_BENCH( return new GrResourceCacheBenchAdd(2); ) DEF_BENCH( return new GrResourceCacheBenchAdd(3); ) DEF_BENCH( return new GrResourceCacheBenchAdd(4); ) DEF_BENCH( return new GrResourceCacheBenchAdd(5); ) DEF_BENCH( return new GrResourceCacheBenchAdd(10); ) DEF_BENCH( return new GrResourceCacheBenchAdd(25); ) DEF_BENCH( return new GrResourceCacheBenchAdd(54); ) DEF_BENCH( return new GrResourceCacheBenchAdd(55); ) DEF_BENCH( return new GrResourceCacheBenchAdd(56); ) #endif DEF_BENCH( return new GrResourceCacheBenchFind(1); ) #ifdef SK_RELEASE DEF_BENCH( return new GrResourceCacheBenchFind(2); ) DEF_BENCH( return new GrResourceCacheBenchFind(3); ) DEF_BENCH( return new GrResourceCacheBenchFind(4); ) DEF_BENCH( return new GrResourceCacheBenchFind(5); ) DEF_BENCH( return new GrResourceCacheBenchFind(10); ) DEF_BENCH( return new GrResourceCacheBenchFind(25); ) DEF_BENCH( return new GrResourceCacheBenchFind(54); ) DEF_BENCH( return new GrResourceCacheBenchFind(55); ) DEF_BENCH( return new GrResourceCacheBenchFind(56); ) #endif