out vec4 sk_FragColor; uniform vec2 ah; uniform vec2 bh; uniform vec2 af; uniform vec2 bf; float cross_hh2h2(vec2 a, vec2 b) { return a.x * b.y - a.y * b.x; } float cross_ff2f2(vec2 a, vec2 b) { return a.x * b.y - a.y * b.x; } void main() { sk_FragColor.x = cross_hh2h2(ah, bh); sk_FragColor.y = cross_ff2f2(af, bf); }