/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" // Illustrates a bug where the outer portion of the GPU rect blur was too dark with a small sigma. DEF_SIMPLE_GM(skbug_9319, canvas, 256, 512) { SkPaint p; p.setAntiAlias(true); p.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 0.5f)); const auto r = SkRect::MakeXYWH(10, 10, 100, 100); { SkAutoCanvasRestore acr(canvas, true); // Clip out interior so that the outer portion stands out. canvas->clipRect(r, SkClipOp::kDifference); canvas->drawRect(r, p); } canvas->translate(0, 120); // RRect for comparison. const auto rr = SkRRect::MakeRectXY(r, .1f, .1f); { SkAutoCanvasRestore acr(canvas, true); canvas->clipRRect(rr, SkClipOp::kDifference); canvas->drawRRect(rr, p); } }