# Include this gypi to include all 'gr' and 'skgr' files # The parent gyp/gypi file must define # 'skia_src_path' e.g. skia/trunk/src # 'skia_include_path' e.g. skia/trunk/include # # The skia build defines these in common_variables.gypi # { 'variables': { 'gr_sources': [ '<(skia_include_path)/gpu/GrAARectRenderer.h', '<(skia_include_path)/gpu/GrBackendEffectFactory.h', '<(skia_include_path)/gpu/GrClipData.h', '<(skia_include_path)/gpu/GrColor.h', '<(skia_include_path)/gpu/GrConfig.h', '<(skia_include_path)/gpu/GrContext.h', '<(skia_include_path)/gpu/GrContextFactory.h', '<(skia_include_path)/gpu/GrEffect.h', '<(skia_include_path)/gpu/GrEffectStage.h', '<(skia_include_path)/gpu/GrEffectUnitTest.h', '<(skia_include_path)/gpu/GrFontScaler.h', '<(skia_include_path)/gpu/GrGlyph.h', '<(skia_include_path)/gpu/GrKey.h', '<(skia_include_path)/gpu/GrNoncopyable.h', '<(skia_include_path)/gpu/GrPaint.h', '<(skia_include_path)/gpu/GrPathRendererChain.h', '<(skia_include_path)/gpu/GrPoint.h', '<(skia_include_path)/gpu/GrRect.h', '<(skia_include_path)/gpu/GrRefCnt.h', '<(skia_include_path)/gpu/GrRenderTarget.h', '<(skia_include_path)/gpu/GrResource.h', '<(skia_include_path)/gpu/GrSurface.h', '<(skia_include_path)/gpu/GrTBackendEffectFactory.h', '<(skia_include_path)/gpu/GrTextContext.h', '<(skia_include_path)/gpu/GrTexture.h', '<(skia_include_path)/gpu/GrTextureAccess.h', '<(skia_include_path)/gpu/GrTypes.h', '<(skia_include_path)/gpu/GrUserConfig.h', '<(skia_include_path)/gpu/gl/GrGLConfig.h', '<(skia_include_path)/gpu/gl/GrGLFunctions.h', '<(skia_include_path)/gpu/gl/GrGLInterface.h', '<(skia_src_path)/gpu/GrAAHairLinePathRenderer.cpp', '<(skia_src_path)/gpu/GrAAHairLinePathRenderer.h', '<(skia_src_path)/gpu/GrAAConvexPathRenderer.cpp', '<(skia_src_path)/gpu/GrAAConvexPathRenderer.h', '<(skia_src_path)/gpu/GrAARectRenderer.cpp', '<(skia_src_path)/gpu/GrAddPathRenderers_default.cpp', '<(skia_src_path)/gpu/GrAllocator.h', '<(skia_src_path)/gpu/GrAllocPool.h', '<(skia_src_path)/gpu/GrAllocPool.cpp', '<(skia_src_path)/gpu/GrAtlas.cpp', '<(skia_src_path)/gpu/GrAtlas.h', '<(skia_src_path)/gpu/GrBinHashKey.h', '<(skia_src_path)/gpu/GrBufferAllocPool.cpp', '<(skia_src_path)/gpu/GrBufferAllocPool.h', '<(skia_src_path)/gpu/GrCacheID.cpp', '<(skia_src_path)/gpu/GrClipData.cpp', '<(skia_src_path)/gpu/GrContext.cpp', '<(skia_src_path)/gpu/GrDefaultPathRenderer.cpp', '<(skia_src_path)/gpu/GrDefaultPathRenderer.h', '<(skia_src_path)/gpu/GrDrawState.cpp', '<(skia_src_path)/gpu/GrDrawState.h', '<(skia_src_path)/gpu/GrDrawTarget.cpp', '<(skia_src_path)/gpu/GrDrawTarget.h', '<(skia_src_path)/gpu/GrEffect.cpp', '<(skia_src_path)/gpu/GrGeometryBuffer.cpp', '<(skia_src_path)/gpu/GrGeometryBuffer.h', '<(skia_src_path)/gpu/GrClipMaskCache.h', '<(skia_src_path)/gpu/GrClipMaskCache.cpp', '<(skia_src_path)/gpu/GrClipMaskManager.h', '<(skia_src_path)/gpu/GrClipMaskManager.cpp', '<(skia_src_path)/gpu/GrGpu.cpp', '<(skia_src_path)/gpu/GrGpu.h', '<(skia_src_path)/gpu/GrGpuFactory.cpp', '<(skia_src_path)/gpu/GrGpuVertex.h', '<(skia_src_path)/gpu/GrIndexBuffer.h', '<(skia_src_path)/gpu/GrInOrderDrawBuffer.cpp', '<(skia_src_path)/gpu/GrInOrderDrawBuffer.h', '<(skia_src_path)/gpu/GrMemory.cpp', '<(skia_src_path)/gpu/GrMemoryPool.cpp', '<(skia_src_path)/gpu/GrMemoryPool.h', '<(skia_src_path)/gpu/GrPath.cpp', '<(skia_src_path)/gpu/GrPath.h', '<(skia_src_path)/gpu/GrPathRendererChain.cpp', '<(skia_src_path)/gpu/GrPathRenderer.cpp', '<(skia_src_path)/gpu/GrPathRenderer.h', '<(skia_src_path)/gpu/GrPathUtils.cpp', '<(skia_src_path)/gpu/GrPathUtils.h', '<(skia_src_path)/gpu/GrPlotMgr.h', '<(skia_src_path)/gpu/GrRectanizer.cpp', '<(skia_src_path)/gpu/GrRectanizer.h', '<(skia_src_path)/gpu/GrRedBlackTree.h', '<(skia_src_path)/gpu/GrRenderTarget.cpp', '<(skia_src_path)/gpu/GrReducedClip.cpp', '<(skia_src_path)/gpu/GrReducedClip.h', '<(skia_src_path)/gpu/GrResource.cpp', '<(skia_src_path)/gpu/GrResourceCache.cpp', '<(skia_src_path)/gpu/GrResourceCache.h', '<(skia_src_path)/gpu/GrStencil.cpp', '<(skia_src_path)/gpu/GrStencil.h', '<(skia_src_path)/gpu/GrStencilAndCoverPathRenderer.cpp', '<(skia_src_path)/gpu/GrStencilAndCoverPathRenderer.h', '<(skia_src_path)/gpu/GrStencilBuffer.cpp', '<(skia_src_path)/gpu/GrStencilBuffer.h', '<(skia_src_path)/gpu/GrTBSearch.h', '<(skia_src_path)/gpu/GrSWMaskHelper.cpp', '<(skia_src_path)/gpu/GrSWMaskHelper.h', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.h', '<(skia_src_path)/gpu/GrSurface.cpp', '<(skia_src_path)/gpu/GrTemplates.h', '<(skia_src_path)/gpu/GrTextContext.cpp', '<(skia_src_path)/gpu/GrTextStrike.cpp', '<(skia_src_path)/gpu/GrTextStrike.h', '<(skia_src_path)/gpu/GrTextStrike_impl.h', '<(skia_src_path)/gpu/GrTexture.cpp', '<(skia_src_path)/gpu/GrTextureAccess.cpp', '<(skia_src_path)/gpu/GrTHashCache.h', '<(skia_src_path)/gpu/GrVertexBuffer.h', '<(skia_src_path)/gpu/gr_unittests.cpp', '<(skia_src_path)/gpu/effects/Gr1DKernelEffect.h', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.h', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.cpp', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.h', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.h', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.h', '<(skia_src_path)/gpu/effects/GrTextureDomainEffect.cpp', '<(skia_src_path)/gpu/effects/GrTextureDomainEffect.h', '<(skia_src_path)/gpu/gl/GrGLCaps.cpp', '<(skia_src_path)/gpu/gl/GrGLCaps.h', '<(skia_src_path)/gpu/gl/GrGLContextInfo.cpp', '<(skia_src_path)/gpu/gl/GrGLContextInfo.h', '<(skia_src_path)/gpu/gl/GrGLCreateNativeInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefines.h', '<(skia_src_path)/gpu/gl/GrGLEffect.cpp', '<(skia_src_path)/gpu/gl/GrGLEffect.h', '<(skia_src_path)/gpu/gl/GrGLEffectMatrix.cpp', '<(skia_src_path)/gpu/gl/GrGLEffectMatrix.h', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h', '<(skia_src_path)/gpu/gl/GrGLInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLIRect.h', '<(skia_src_path)/gpu/gl/GrGLPath.cpp', '<(skia_src_path)/gpu/gl/GrGLPath.h', '<(skia_src_path)/gpu/gl/GrGLProgram.cpp', '<(skia_src_path)/gpu/gl/GrGLProgram.h', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.cpp', '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.h', '<(skia_src_path)/gpu/gl/GrGLShaderVar.h', '<(skia_src_path)/gpu/gl/GrGLSL.cpp', '<(skia_src_path)/gpu/gl/GrGLSL.h', '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.h', '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', '<(skia_src_path)/gpu/gl/GrGLTexture.h', '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', '<(skia_src_path)/gpu/gl/GrGLUtil.h', '<(skia_src_path)/gpu/gl/GrGLUniformManager.cpp', '<(skia_src_path)/gpu/gl/GrGLUniformManager.h', '<(skia_src_path)/gpu/gl/GrGLUniformHandle.h', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', '<(skia_src_path)/gpu/gl/GrGpuGL.cpp', '<(skia_src_path)/gpu/gl/GrGpuGL.h', '<(skia_src_path)/gpu/gl/GrGpuGL_program.cpp', ], 'gr_native_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp', '<(skia_src_path)/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp', '<(skia_src_path)/gpu/gl/win/GrGLCreateNativeInterface_win.cpp', '<(skia_src_path)/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp', '<(skia_src_path)/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp', '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp', ], 'gr_mesa_gl_sources': [ '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp', ], 'gr_angle_gl_sources': [ '<(skia_src_path)/gpu/gl/angle/GrGLCreateANGLEInterface.cpp', ], 'gr_debug_gl_sources': [ '<(skia_src_path)/gpu/gl/debug/GrGLCreateDebugInterface.cpp', '<(skia_src_path)/gpu/gl/debug/GrFakeRefObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFBBindableObj.h', '<(skia_src_path)/gpu/gl/debug/GrRenderBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.h', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.h', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.h', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp', ], 'gr_null_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', ], 'skgr_sources': [ '<(skia_include_path)/gpu/SkGpuDevice.h', '<(skia_include_path)/gpu/SkGr.h', '<(skia_include_path)/gpu/SkGrPixelRef.h', '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', '<(skia_include_path)/gpu/gl/SkGLContext.h', '<(skia_src_path)/gpu/SkGpuDevice.cpp', '<(skia_src_path)/gpu/SkGr.cpp', '<(skia_src_path)/gpu/SkGrFontScaler.cpp', '<(skia_src_path)/gpu/SkGrPixelRef.cpp', '<(skia_src_path)/gpu/SkGrTexturePixelRef.cpp', '<(skia_src_path)/image/SkImage_Gpu.cpp', '<(skia_src_path)/image/SkSurface_Gpu.cpp', '<(skia_src_path)/gpu/gl/SkGLContext.cpp' ], 'skgr_native_gl_sources': [ '<(skia_include_path)/gpu/gl/SkNativeGLContext.h', '<(skia_src_path)/gpu/gl/mac/SkNativeGLContext_mac.cpp', '<(skia_src_path)/gpu/gl/nacl/SkNativeGLContext_nacl.cpp', '<(skia_src_path)/gpu/gl/win/SkNativeGLContext_win.cpp', '<(skia_src_path)/gpu/gl/unix/SkNativeGLContext_unix.cpp', '<(skia_src_path)/gpu/gl/android/SkNativeGLContext_android.cpp', '<(skia_src_path)/gpu/gl/iOS/SkNativeGLContext_iOS.mm', ], 'skgr_angle_gl_sources': [ '<(skia_include_path)/gpu/gl/SkANGLEGLContext.h', '<(skia_src_path)/gpu/gl/angle/SkANGLEGLContext.cpp', ], 'skgr_mesa_gl_sources': [ '<(skia_include_path)/gpu/gl/SkMesaGLContext.h', '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.cpp', ], 'skgr_debug_gl_sources': [ '<(skia_include_path)/gpu/gl/SkDebugGLContext.h', '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', ], 'skgr_null_gl_sources': [ '<(skia_include_path)/gpu/gl/SkNullGLContext.h', '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', ], }, } # Local Variables: # tab-width:2 # indent-tabs-mode:nil # End: # vim: set expandtab tabstop=2 shiftwidth=2: