/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" #include "SkColorCubeFilter.h" #include "SkGradientShader.h" class ColorCubeBench : public Benchmark { SkISize fSize; int fCubeDimension; SkData* fCubeData; SkBitmap fBitmap; public: ColorCubeBench() : fCubeDimension(0) , fCubeData(NULL) { fSize = SkISize::Make(2880, 1800); // 2014 Macbook Pro resolution } ~ColorCubeBench() { SkSafeUnref(fCubeData); } protected: virtual const char* onGetName() SK_OVERRIDE { return "colorcube"; } virtual void onPreDraw() SK_OVERRIDE { if (!SkToBool(fCubeData)) { this->makeCubeData(); this->make_bitmap(); } } virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { this->test(loops, canvas); } virtual SkIPoint onGetSize() SK_OVERRIDE { return SkIPoint::Make(fSize.width(), fSize.height()); } private: static SkShader* MakeLinear(const SkISize& size) { const SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(size.width()), SkIntToScalar(size.height()) } }; static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; return SkGradientShader::CreateLinear( pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I()); } void make_bitmap() { fBitmap.allocN32Pixels(fSize.width(), fSize.height()); SkCanvas canvas(fBitmap); canvas.clear(0x00000000); SkPaint paint; paint.setAntiAlias(true); SkShader* shader = MakeLinear(fSize); paint.setShader(shader); SkRect r = { 0, 0, SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()) }; canvas.drawRect(r, paint); shader->unref(); } void makeCubeData() { fCubeDimension = 32; fCubeData = SkData::NewUninitialized(sizeof(SkColor) * fCubeDimension * fCubeDimension * fCubeDimension); SkColor* pixels = (SkColor*)(fCubeData->writable_data()); SkAutoMalloc lutMemory(fCubeDimension); uint8_t* lut = (uint8_t*)lutMemory.get(); const int maxIndex = fCubeDimension - 1; for (int i = 0; i < fCubeDimension; ++i) { // Make an invert lut, but the content of // the lut shouldn't affect performance. lut[i] = ((maxIndex - i) * 255) / maxIndex; } for (int r = 0; r < fCubeDimension; ++r) { for (int g = 0; g < fCubeDimension; ++g) { for (int b = 0; b < fCubeDimension; ++b) { pixels[(fCubeDimension * ((fCubeDimension * b) + g)) + r] = SkColorSetARGB(0xFF, lut[r], lut[g], lut[b]); } } } } void test(const int loops, SkCanvas* canvas) { SkAutoTUnref colorCube( SkColorCubeFilter::Create(fCubeData, fCubeDimension)); SkPaint paint; paint.setColorFilter(colorCube); for (int i = 0; i < loops; i++) { canvas->drawBitmap(fBitmap, 0, 0, &paint); } } typedef Benchmark INHERITED; }; /////////////////////////////////////////////////////////////////////////////// DEF_BENCH( return new ColorCubeBench(); )