/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContext_DEFINED #define GrContext_DEFINED #include "GrCaps.h" #include "GrClip.h" #include "GrColor.h" #include "GrPaint.h" #include "GrRenderTarget.h" #include "GrTextureProvider.h" #include "SkMatrix.h" #include "SkPathEffect.h" #include "SkTypes.h" #include "../private/GrAuditTrail.h" #include "../private/GrSingleOwner.h" #include "../private/SkMutex.h" struct GrBatchAtlasConfig; class GrBatchFontCache; struct GrContextOptions; class GrContextThreadSafeProxy; class GrDrawingManager; class GrDrawContext; class GrFragmentProcessor; class GrGpu; class GrIndexBuffer; class GrOvalRenderer; class GrPath; class GrPipelineBuilder; class GrResourceEntry; class GrResourceCache; class GrResourceProvider; class GrTestTarget; class GrTextBlobCache; class GrTextContext; class GrTextureParams; class GrVertexBuffer; class GrSwizzle; class SkTraceMemoryDump; class SK_API GrContext : public SkRefCnt { public: /** * Creates a GrContext for a backend context. */ static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options); static GrContext* Create(GrBackend, GrBackendContext); /** * Only defined in test apps. */ static GrContext* CreateMockContext(); virtual ~GrContext(); GrContextThreadSafeProxy* threadSafeProxy(); /** * The GrContext normally assumes that no outsider is setting state * within the underlying 3D API's context/device/whatever. This call informs * the context that the state was modified and it should resend. Shouldn't * be called frequently for good performance. * The flag bits, state, is dpendent on which backend is used by the * context, either GL or D3D (possible in future). */ void resetContext(uint32_t state = kAll_GrBackendState); /** * Callback function to allow classes to cleanup on GrContext destruction. * The 'info' field is filled in with the 'info' passed to addCleanUp. */ typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); /** * Add a function to be called from within GrContext's destructor. * This gives classes a chance to free resources held on a per context basis. * The 'info' parameter will be stored and passed to the callback function. */ void addCleanUp(PFCleanUpFunc cleanUp, void* info) { CleanUpData* entry = fCleanUpData.push(); entry->fFunc = cleanUp; entry->fInfo = info; } /** * Abandons all GPU resources and assumes the underlying backend 3D API context is not longer * usable. Call this if you have lost the associated GPU context, and thus internal texture, * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the * GrContext and any of its created resource objects will not make backend 3D API calls. Content * rendered but not previously flushed may be lost. After this function is called all subsequent * calls on the GrContext will fail or be no-ops. * * The typical use case for this function is that the underlying 3D context was lost and further * API calls may crash. */ void abandonContext(); /** * This is similar to abandonContext() however the underlying 3D context is not yet lost and * the GrContext will cleanup all allocated resources before returning. After returning it will * assume that the underlying context may no longer be valid. * * The typical use case for this function is that the client is going to destroy the 3D context * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed * elsewhere by either the client or Skia objects). */ void releaseResourcesAndAbandonContext(); /////////////////////////////////////////////////////////////////////////// // Resource Cache /** * Return the current GPU resource cache limits. * * @param maxResources If non-null, returns maximum number of resources that * can be held in the cache. * @param maxResourceBytes If non-null, returns maximum number of bytes of * video memory that can be held in the cache. */ void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; /** * Gets the current GPU resource cache usage. * * @param resourceCount If non-null, returns the number of resources that are held in the * cache. * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held * in the cache. */ void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; /** * Specify the GPU resource cache limits. If the current cache exceeds either * of these, it will be purged (LRU) to keep the cache within these limits. * * @param maxResources The maximum number of resources that can be held in * the cache. * @param maxResourceBytes The maximum number of bytes of video memory * that can be held in the cache. */ void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); GrTextureProvider* textureProvider() { return fTextureProvider; } const GrTextureProvider* textureProvider() const { return fTextureProvider; } /** * Frees GPU created by the context. Can be called to reduce GPU memory * pressure. */ void freeGpuResources(); /** * Purge all the unlocked resources from the cache. * This entry point is mainly meant for timing texture uploads * and is not defined in normal builds of Skia. */ void purgeAllUnlockedResources(); /** Access the context capabilities */ const GrCaps* caps() const { return fCaps; } /** * Returns the recommended sample count for a render target when using this * context. * * @param config the configuration of the render target. * @param dpi the display density in dots per inch. * * @return sample count that should be perform well and have good enough * rendering quality for the display. Alternatively returns 0 if * MSAA is not supported or recommended to be used by default. */ int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const; /** * Returns a helper object to orchestrate draws. * Callers assume the creation ref of the drawContext * NULL will be returned if the context has been abandoned. * * @param rt the render target receiving the draws * @param surfaceProps the surface properties (mainly defines text drawing) * * @return a draw context */ sk_sp makeDrawContext(sk_sp rt, sk_sp colorSpace, const SkSurfaceProps* = nullptr); /** * Create both a GrRenderTarget and a matching GrDrawContext to wrap it. * We guarantee that "asTexture" will succeed for drawContexts created * via this entry point. */ sk_sp makeDrawContext(SkBackingFit fit, int width, int height, GrPixelConfig config, sk_sp colorSpace, int sampleCnt = 0, GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin, const SkSurfaceProps* surfaceProps = nullptr, SkBudgeted = SkBudgeted::kYes); /////////////////////////////////////////////////////////////////////////// // Misc. /** * Flags that affect flush() behavior. */ enum FlushBits { /** * A client may reach a point where it has partially rendered a frame * through a GrContext that it knows the user will never see. This flag * causes the flush to skip submission of deferred content to the 3D API * during the flush. */ kDiscard_FlushBit = 0x2, }; /** * Call to ensure all drawing to the context has been issued to the * underlying 3D API. * @param flagsBitfield flags that control the flushing behavior. See * FlushBits. */ void flush(int flagsBitfield = 0); void flushIfNecessary() { if (fFlushToReduceCacheSize || this->caps()->immediateFlush()) { this->flush(); } } /** * These flags can be used with the read/write pixels functions below. */ enum PixelOpsFlags { /** The GrContext will not be flushed before the surface read or write. This means that the read or write may occur before previous draws have executed. */ kDontFlush_PixelOpsFlag = 0x1, /** Any surface writes should be flushed to the backend 3D API after the surface operation is complete */ kFlushWrites_PixelOp = 0x2, /** The src for write or dst read is unpremultiplied. This is only respected if both the config src and dst configs are an RGBA/BGRA 8888 format. */ kUnpremul_PixelOpsFlag = 0x4, }; /** * Reads a rectangle of pixels from a surface. * @param surface the surface to read from. * @param left left edge of the rectangle to read (inclusive) * @param top top edge of the rectangle to read (inclusive) * @param width width of rectangle to read in pixels. * @param height height of rectangle to read in pixels. * @param config the pixel config of the destination buffer * @param buffer memory to read the rectangle into. * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags see PixelOpsFlags enum above. * * @return true if the read succeeded, false if not. The read can fail because of an unsupported * pixel configs */ bool readSurfacePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0); /** * Writes a rectangle of pixels to a surface. * @param surface the surface to write to. * @param left left edge of the rectangle to write (inclusive) * @param top top edge of the rectangle to write (inclusive) * @param width width of rectangle to write in pixels. * @param height height of rectangle to write in pixels. * @param config the pixel config of the source buffer * @param buffer memory to read pixels from * @param rowBytes number of bytes between consecutive rows. Zero * means rows are tightly packed. * @param pixelOpsFlags see PixelOpsFlags enum above. * @return true if the write succeeded, false if not. The write can fail because of an * unsupported combination of surface and src configs. */ bool writeSurfacePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes, uint32_t pixelOpsFlags = 0); /** * Copies a rectangle of texels from src to dst. * @param dst the surface to copy to. * @param src the surface to copy from. * @param srcRect the rectangle of the src that should be copied. * @param dstPoint the translation applied when writing the srcRect's pixels to the dst. */ bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); /** Helper that copies the whole surface but fails when the two surfaces are not identically sized. */ bool copySurface(GrSurface* dst, GrSurface* src) { return this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()), SkIPoint::Make(0,0)); } /** * After this returns any pending writes to the surface will have been issued to the backend 3D API. */ void flushSurfaceWrites(GrSurface* surface); /** * Finalizes all pending reads and writes to the surface and also performs an MSAA resolve * if necessary. * * It is not necessary to call this before reading the render target via Skia/GrContext. * GrContext will detect when it must perform a resolve before reading pixels back from the * surface or using it as a texture. */ void prepareSurfaceForExternalIO(GrSurface*); /** * An ID associated with this context, guaranteed to be unique. */ uint32_t uniqueID() { return fUniqueID; } /////////////////////////////////////////////////////////////////////////// // Functions intended for internal use only. GrGpu* getGpu() { return fGpu; } const GrGpu* getGpu() const { return fGpu; } GrBatchFontCache* getBatchFontCache() { return fBatchFontCache; } GrTextBlobCache* getTextBlobCache() { return fTextBlobCache; } bool abandoned() const; GrResourceProvider* resourceProvider() { return fResourceProvider; } const GrResourceProvider* resourceProvider() const { return fResourceProvider; } GrResourceCache* getResourceCache() { return fResourceCache; } // Called by tests that draw directly to the context via GrDrawContext void getTestTarget(GrTestTarget*, sk_sp); /** Reset GPU stats */ void resetGpuStats() const ; /** Prints cache stats to the string if GR_CACHE_STATS == 1. */ void dumpCacheStats(SkString*) const; void dumpCacheStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const; void printCacheStats() const; /** Prints GPU stats to the string if GR_GPU_STATS == 1. */ void dumpGpuStats(SkString*) const; void dumpGpuStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const; void printGpuStats() const; /** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge. this is for testing only */ void setTextBlobCacheLimit_ForTesting(size_t bytes); /** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be to an array of 3 entries */ void setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs); /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; /** Get pointer to atlas texture for given mask format */ GrTexture* getFontAtlasTexture(GrMaskFormat format); GrAuditTrail* getAuditTrail() { return &fAuditTrail; } /** This is only useful for debug purposes */ SkDEBUGCODE(GrSingleOwner* debugSingleOwner() const { return &fSingleOwner; } ) private: GrGpu* fGpu; const GrCaps* fCaps; GrResourceCache* fResourceCache; // this union exists because the inheritance of GrTextureProvider->GrResourceProvider // is in a private header. union { GrResourceProvider* fResourceProvider; GrTextureProvider* fTextureProvider; }; SkAutoTUnref fThreadSafeProxy; GrBatchFontCache* fBatchFontCache; SkAutoTDelete fTextBlobCache; // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. bool fFlushToReduceCacheSize; bool fDidTestPMConversions; int fPMToUPMConversion; int fUPMToPMConversion; // The sw backend may call GrContext::readSurfacePixels on multiple threads // We may transfer the responsibilty for using a mutex to the sw backend // when there are fewer code paths that lead to a readSurfacePixels call // from the sw backend. readSurfacePixels is reentrant in one case - when performing // the PM conversions test. To handle this we do the PM conversions test outside // of fReadPixelsMutex and use a separate mutex to guard it. When it re-enters // readSurfacePixels it will grab fReadPixelsMutex and release it before the outer // readSurfacePixels proceeds to grab it. // TODO: Stop pretending to make GrContext thread-safe for sw rasterization and provide // a mechanism to make a SkPicture safe for multithreaded sw rasterization. SkMutex fReadPixelsMutex; SkMutex fTestPMConversionsMutex; // In debug builds we guard against improper thread handling // This guard is passed to the GrDrawingManager and, from there to all the // GrDrawContexts. It is also passed to the GrTextureProvider and SkGpuDevice. mutable GrSingleOwner fSingleOwner; struct CleanUpData { PFCleanUpFunc fFunc; void* fInfo; }; SkTDArray fCleanUpData; const uint32_t fUniqueID; SkAutoTDelete fDrawingManager; GrAuditTrail fAuditTrail; // TODO: have the CMM use drawContexts and rm this friending friend class GrClipMaskManager; // the CMM is friended just so it can call 'drawingManager' friend class GrDrawingManager; // for access to drawingManager for ProgramUnitTest GrDrawingManager* drawingManager() { return fDrawingManager; } GrContext(); // init must be called after the constructor. bool init(GrBackend, GrBackendContext, const GrContextOptions& options); void initMockContext(); void initCommon(const GrContextOptions&); /** * These functions create premul <-> unpremul effects if it is possible to generate a pair * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they * return NULL. They also can perform a swizzle as part of the draw. */ sk_sp createPMToUPMEffect(GrTexture*, const GrSwizzle&, const SkMatrix&) const; sk_sp createUPMToPMEffect(GrTexture*, const GrSwizzle&, const SkMatrix&) const; /** Called before either of the above two functions to determine the appropriate fragment processors for conversions. This must be called by readSurfacePixels before a mutex is taken, since testingvPM conversions itself will call readSurfacePixels */ void testPMConversionsIfNecessary(uint32_t flags); /** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect will fail. In such cases fall back to SW conversion. */ bool didFailPMUPMConversionTest() const; /** * This callback allows the resource cache to callback into the GrContext * when the cache is still over budget after a purge. */ static void OverBudgetCB(void* data); /** * A callback similar to the above for use by the TextBlobCache * TODO move textblob draw calls below context so we can use the call above. */ static void TextBlobCacheOverBudgetCB(void* data); typedef SkRefCnt INHERITED; }; /** * Can be used to perform actions related to the generating GrContext in a thread safe manner. The * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. */ class GrContextThreadSafeProxy : public SkRefCnt { private: GrContextThreadSafeProxy(const GrCaps* caps, uint32_t uniqueID) : fCaps(SkRef(caps)) , fContextUniqueID(uniqueID) {} SkAutoTUnref fCaps; uint32_t fContextUniqueID; friend class GrContext; friend class SkImage; typedef SkRefCnt INHERITED; }; #endif