### Compilation failed: error: SPIR-V validation error: Variable must be decorated with a location %src = OpVariable %_ptr_Input_v4float Input OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %src "src" OpName %dst "dst" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %src RelaxedPrecision OpDecorate %dst RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %18 RelaxedPrecision OpDecorate %21 RelaxedPrecision OpDecorate %22 RelaxedPrecision OpDecorate %23 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_ptr_Input_v4float = OpTypePointer Input %v4float %src = OpVariable %_ptr_Input_v4float Input %dst = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %14 = OpTypeFunction %void %float_1 = OpConstant %float 1 %main = OpFunction %void None %14 %15 = OpLabel %16 = OpLoad %v4float %src %18 = OpLoad %v4float %src %19 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 %20 = OpFSub %v4float %19 %18 %21 = OpLoad %v4float %dst %22 = OpFMul %v4float %20 %21 %23 = OpFAdd %v4float %16 %22 OpStore %sk_FragColor %23 OpReturn OpFunctionEnd 1 error