#include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkGraphics.h" #include "SkRandom.h" #include "SkBlurDrawLooper.h" #include "SkGradientShader.h" typedef SkScalar (*MakePathProc)(SkPath*); static SkScalar make_frame(SkPath* path) { SkRect r = { 10, 10, 630, 470 }; path->addRoundRect(r, 15, 15); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(5); paint.getFillPath(*path, path); return 15; } static SkScalar make_triangle(SkPath* path) { static const int gCoord[] = { 10, 20, 15, 5, 30, 30 }; path->moveTo(SkIntToScalar(gCoord[0]), SkIntToScalar(gCoord[1])); path->lineTo(SkIntToScalar(gCoord[2]), SkIntToScalar(gCoord[3])); path->lineTo(SkIntToScalar(gCoord[4]), SkIntToScalar(gCoord[5])); path->close(); path->offset(10, 0); return SkIntToScalar(30); } static SkScalar make_rect(SkPath* path) { SkRect r = { 10, 10, 30, 30 }; path->addRect(r); path->offset(10, 0); return SkIntToScalar(30); } static SkScalar make_oval(SkPath* path) { SkRect r = { 10, 10, 30, 30 }; path->addOval(r); path->offset(10, 0); return SkIntToScalar(30); } static SkScalar make_sawtooth(SkPath* path) { SkScalar x = SkIntToScalar(20); SkScalar y = SkIntToScalar(20); const SkScalar x0 = x; const SkScalar dx = SK_Scalar1 * 5; const SkScalar dy = SK_Scalar1 * 10; path->moveTo(x, y); for (int i = 0; i < 32; i++) { x += dx; path->lineTo(x, y - dy); x += dx; path->lineTo(x, y + dy); } path->lineTo(x, y + 2 * dy); path->lineTo(x0, y + 2 * dy); path->close(); return SkIntToScalar(30); } static SkScalar make_star(SkPath* path, int n) { const SkScalar c = SkIntToScalar(45); const SkScalar r = SkIntToScalar(20); SkScalar rad = -SK_ScalarPI / 2; const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n; path->moveTo(c, c - r); for (int i = 1; i < n; i++) { rad += drad; SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV); path->lineTo(c + SkScalarMul(cosV, r), c + SkScalarMul(sinV, r)); } path->close(); return r * 2 * 6 / 5; } static SkScalar make_star_5(SkPath* path) { return make_star(path, 5); } static SkScalar make_star_13(SkPath* path) { return make_star(path, 13); } static const MakePathProc gProcs[] = { make_frame, make_triangle, make_rect, make_oval, make_sawtooth, make_star_5, make_star_13 }; #define N SK_ARRAY_COUNT(gProcs) class PathFillView : public SkView { SkPath fPath[N]; SkScalar fDY[N]; public: PathFillView() { for (size_t i = 0; i < N; i++) { fDY[i] = gProcs[i](&fPath[i]); } } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "PathFill"); return true; } return this->INHERITED::onQuery(evt); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFDDDDDD); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkPaint paint; paint.setAntiAlias(true); for (size_t i = 0; i < N; i++) { canvas->drawPath(fPath[i], paint); canvas->translate(0, fDY[i]); } } private: typedef SkView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new PathFillView; } static SkViewRegister reg(MyFactory);