// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=ec47c4dc23e2925ad565eaba55a91553 REG_FIDDLE(Bitmap_info, 256, 256, true, 4) { void draw(SkCanvas* canvas) { // SkBitmap source; // pre-populated with soccer ball by fiddle.skia.org const SkImageInfo& info = source.info(); const char* alphas[] = {"Unknown", "Opaque", "Premul", "Unpremul"}; const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x", "BGRA_8888", "RGBA_1010102", "RGB_101010x", "Gray_8", "RGBA_F16Norm", "RGBA_F16"}; SkDebugf("width: %d height: %d color: %s alpha: %s\n", info.width(), info.height(), colors[info.colorType()], alphas[info.alphaType()]); } } // END FIDDLE