/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "AnimTimer.h" #include "Sample.h" #include "SkBlurMask.h" #include "SkBlurMaskFilter.h" #include "SkCamera.h" #include "SkCanvas.h" #include "SkColorFilter.h" #include "SkPath.h" #include "SkPathOps.h" #include "SkPoint3.h" #include "SkShadowUtils.h" #include "SkUTF.h" #include "ToolUtils.h" //////////////////////////////////////////////////////////////////////////// class ShadowsView : public Sample { SkPath fRectPath; SkPath fRRPath; SkPath fCirclePath; SkPath fFunkyRRPath; SkPath fCubicPath; SkPath fStarPath; SkPath fSquareRRectPath; SkPath fWideRectPath; SkPath fWideOvalPath; SkPath fNotchPath; SkPath fTabPath; SkPoint3 fLightPos; SkScalar fZDelta; SkScalar fAnimTranslate; SkScalar fAnimAngle; SkScalar fAnimAlpha; bool fShowAmbient; bool fShowSpot; bool fUseAlt; bool fShowObject; bool fIgnoreShadowAlpha; bool fDoAlphaAnimation; public: ShadowsView() : fZDelta(0) , fAnimTranslate(0) , fAnimAngle(0) , fAnimAlpha(1) , fShowAmbient(true) , fShowSpot(true) , fUseAlt(false) , fShowObject(true) , fIgnoreShadowAlpha(false) , fDoAlphaAnimation(false) {} protected: void onOnceBeforeDraw() override { fCirclePath.addCircle(0, 0, 50); fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100)); fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4)); fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100), 40 * SK_Scalar1, 20 * SK_Scalar1, SkPath::kCW_Direction); fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, 20 * SK_Scalar1, 100 * SK_Scalar1, 0 * SK_Scalar1, 0 * SK_Scalar1); fStarPath.moveTo(0.0f, -50.0f); fStarPath.lineTo(14.43f, -25.0f); fStarPath.lineTo(43.30f, -25.0f); fStarPath.lineTo(28.86f, 0.0f); fStarPath.lineTo(43.30f, 25.0f); fStarPath.lineTo(14.43f, 25.0f); fStarPath.lineTo(0.0f, 50.0f); fStarPath.lineTo(-14.43f, 25.0f); fStarPath.lineTo(-43.30f, 25.0f); fStarPath.lineTo(-28.86f, 0.0f); fStarPath.lineTo(-43.30f, -25.0f); fStarPath.lineTo(-14.43f, -25.0f); fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100), 10, 10)); fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70)); fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70)); fNotchPath.moveTo(0, 80); fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), -90, -90, false); fNotchPath.lineTo(-75, 100); fNotchPath.lineTo(-75, -100); fNotchPath.lineTo(75, -100); fNotchPath.lineTo(75, 100); fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, -90, false); fTabPath.moveTo(-75, -100); fTabPath.lineTo(75, -100); fTabPath.lineTo(75, 100); fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, 90, false); fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 90, 90, false); fTabPath.lineTo(-75, 100); fLightPos = SkPoint3::Make(350, 0, 600); } bool onQuery(Sample::Event* evt) override { if (Sample::TitleQ(*evt)) { Sample::TitleR(evt, "AndroidShadows"); return true; } SkUnichar uni; if (Sample::CharQ(*evt, &uni)) { bool handled = false; switch (uni) { case 'W': fShowAmbient = !fShowAmbient; handled = true; break; case 'S': fShowSpot = !fShowSpot; handled = true; break; case 'T': fUseAlt = !fUseAlt; handled = true; break; case 'O': fShowObject = !fShowObject; handled = true; break; case 'N': fDoAlphaAnimation = !fDoAlphaAnimation; if (!fDoAlphaAnimation) { fAnimAlpha = 1; } handled = true; break; case '>': fZDelta += 0.5f; handled = true; break; case '<': fZDelta -= 0.5f; handled = true; break; case '?': fIgnoreShadowAlpha = !fIgnoreShadowAlpha; handled = true; break; default: break; } if (handled) { return true; } } return this->INHERITED::onQuery(evt); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFDDDDDD); } void drawShadowedPath(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { if (fIgnoreShadowAlpha) { ambientAlpha = 1; spotAlpha = 1; } if (!fShowAmbient) { ambientAlpha = 0; } if (!fShowSpot) { spotAlpha = 0; } uint32_t flags = 0; if (fUseAlt) { flags |= SkShadowFlags::kGeometricOnly_ShadowFlag; } SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0); SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, ambientColor, spotColor, flags); if (fShowObject) { canvas->drawPath(path, paint); } else { SkPaint strokePaint; strokePaint.setColor(paint.getColor()); strokePaint.setStyle(SkPaint::kStroke_Style); canvas->drawPath(path, strokePaint); } } void onDrawContent(SkCanvas* canvas) override { this->drawBG(canvas); const SkScalar kLightWidth = 800; const SkScalar kAmbientAlpha = 0.039f; const SkScalar kSpotAlpha = 0.19f; SkPaint paint; paint.setAntiAlias(true); SkPoint3 lightPos = fLightPos; SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, 0); paint.setColor(SK_ColorWHITE); canvas->translate(200, 90); zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta); this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); paint.setColor(SK_ColorRED); canvas->translate(250, 0); zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta); this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); paint.setColor(SK_ColorBLUE); canvas->translate(-250, 110); zPlaneParams.fZ = SkTMax(1.0f, 12 + fZDelta); this->drawShadowedPath(canvas, fCirclePath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*0.5f); paint.setColor(SK_ColorGREEN); canvas->translate(250, 0); zPlaneParams.fZ = SkTMax(1.0f, 64 + fZDelta); this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); paint.setColor(SK_ColorYELLOW); canvas->translate(-250, 110); zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta); this->drawShadowedPath(canvas, fFunkyRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); paint.setColor(SK_ColorCYAN); canvas->translate(250, 0); zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta); this->drawShadowedPath(canvas, fCubicPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha, lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); paint.setColor(SK_ColorWHITE); canvas->translate(250, -180); zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta); this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); paint.setColor(SK_ColorWHITE); canvas->translate(150, 0); zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta); this->drawShadowedPath(canvas, fNotchPath, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); paint.setColor(SK_ColorWHITE); canvas->translate(200, 0); zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta); this->drawShadowedPath(canvas, fTabPath, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); // circular reveal SkPath tmpPath; SkPath tmpClipPath; tmpClipPath.addCircle(fAnimTranslate, 0, 60); Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath); paint.setColor(SK_ColorMAGENTA); canvas->translate(-725, 240); zPlaneParams.fZ = SkTMax(1.0f, 32 + fZDelta); this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f, lightPos, kLightWidth, .5f); // path ops bug SkPath tmpClipPathBug; tmpClipPathBug.addCircle(88.0344925f, 0, 60); Op(fSquareRRectPath, tmpClipPathBug, kIntersect_SkPathOp, &tmpPath); canvas->translate(250, 0); zPlaneParams.fZ = SkTMax(1.0f, 32 + fZDelta); this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f, lightPos, kLightWidth, .5f); // perspective paths SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2, fWideRectPath.getBounds().height()/2); SkPoint translate = SkPoint::Make(100, 450); paint.setColor(SK_ColorWHITE); Sk3DView view; view.save(); view.rotateX(fAnimAngle); SkMatrix persp; view.getMatrix(&persp); persp.preTranslate(-pivot.fX, -pivot.fY); persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY); canvas->setMatrix(persp); SkScalar radians = SkDegreesToRadians(fAnimAngle); zPlaneParams = SkPoint3::Make(0, SkScalarSin(radians), SkTMax(1.0f, 16 + fZDelta) - SkScalarSin(radians)*pivot.fY); this->drawShadowedPath(canvas, fWideRectPath, zPlaneParams, paint, .1f, lightPos, kLightWidth, .5f); pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2, fWideOvalPath.getBounds().height() / 2); translate = SkPoint::Make(100, 600); view.restore(); view.save(); view.rotateY(fAnimAngle); view.getMatrix(&persp); persp.preTranslate(-pivot.fX, -pivot.fY); persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY); canvas->setMatrix(persp); zPlaneParams = SkPoint3::Make(-SkScalarSin(radians), 0, SkTMax(1.0f, 32 + fZDelta) + SkScalarSin(radians)*pivot.fX); this->drawShadowedPath(canvas, fWideOvalPath, zPlaneParams, paint, .1f, lightPos, kLightWidth, .5f); pivot = SkPoint::Make(fStarPath.getBounds().width() / 2, fStarPath.getBounds().height() / 2); translate = SkPoint::Make(700, 250); view.restore(); view.rotateY(fAnimAngle); view.getMatrix(&persp); persp.preTranslate(-pivot.fX, -pivot.fY); persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY); canvas->setMatrix(persp); zPlaneParams = SkPoint3::Make(-SkScalarSin(radians), 0, SkTMax(1.0f, 8 + fZDelta) + SkScalarSin(radians)*pivot.fX); this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint, .1f, lightPos, kLightWidth, .5f); } bool onAnimate(const AnimTimer& timer) override { fAnimTranslate = timer.pingPong(30, 0, 125, -125); fAnimAngle = timer.pingPong(15, 0, 0, 20); if (fDoAlphaAnimation) { fAnimAlpha = timer.pingPong(5, 0, 1, 0); } return true; } private: typedef Sample INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new ShadowsView(); )