/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFlattenable_DEFINED #define SkFlattenable_DEFINED #include "SkRefCnt.h" #include "SkBitmap.h" #include "SkPath.h" #include "SkPoint.h" #include "SkReader32.h" #include "SkTDArray.h" #include "SkWriter32.h" class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; class SkString; #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS #define SK_DEFINE_FLATTENABLE_REGISTRAR(flattenable) \ static SkFlattenable::Registrar g##flattenable##Reg(#flattenable, \ flattenable::CreateProc); #define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \ static SkFlattenable::Registrar g##flattenable##Reg(#flattenable, \ flattenable::CreateProc); #define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END #else #define SK_DEFINE_FLATTENABLE_REGISTRAR(flattenable) #define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \ SkFlattenable::Registrar(#flattenable, flattenable::CreateProc); #define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables(); #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \ void flattenable::InitializeFlattenables() { #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \ } #endif #define SK_DECLARE_UNFLATTENABLE_OBJECT() \ virtual Factory getFactory() SK_OVERRIDE { return NULL; }; \ #define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \ virtual Factory getFactory() SK_OVERRIDE { return CreateProc; }; \ static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { \ return SkNEW_ARGS(flattenable, (buffer)); \ } /** \class SkFlattenable SkFlattenable is the base class for objects that need to be flattened into a data stream for either transport or as part of the key to the font cache. */ class SK_API SkFlattenable : public SkRefCnt { public: typedef SkFlattenable* (*Factory)(SkFlattenableReadBuffer&); SkFlattenable() {} /** Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten(). */ virtual Factory getFactory() = 0; static Factory NameToFactory(const char name[]); static const char* FactoryToName(Factory); static void Register(const char name[], Factory); class Registrar { public: Registrar(const char name[], Factory factory) { SkFlattenable::Register(name, factory); } }; protected: SkFlattenable(SkFlattenableReadBuffer&) {} /** Override this to write data specific to your subclass into the buffer, being sure to call your super-class' version first. This data will later be passed to your Factory function, returned by getFactory(). */ virtual void flatten(SkFlattenableWriteBuffer&) const; private: #if !SK_ALLOW_STATIC_GLOBAL_INITIALIZERS static void InitializeFlattenables(); #endif friend class SkGraphics; friend class SkFlattenableWriteBuffer; }; // helpers for matrix and region class SkMatrix; extern void SkReadMatrix(SkReader32*, SkMatrix*); extern void SkWriteMatrix(SkWriter32*, const SkMatrix&); class SkRegion; extern void SkReadRegion(SkReader32*, SkRegion*); extern void SkWriteRegion(SkWriter32*, const SkRegion&); /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class SkTypeface; class SkFlattenableReadBuffer { public: SkFlattenableReadBuffer(); virtual ~SkFlattenableReadBuffer() {} virtual uint8_t readU8() = 0; virtual uint16_t readU16() = 0; virtual uint32_t readU32() = 0; virtual void read(void* dst, size_t size) = 0; virtual bool readBool() = 0; virtual int32_t readInt() = 0; virtual SkScalar readScalar() = 0; virtual const void* skip(size_t size) = 0; virtual int32_t readS32() { return readInt(); } template const T& skipT() { SkASSERT(SkAlign4(sizeof(T)) == sizeof(T)); return *(const T*)this->skip(sizeof(T)); } virtual void readMatrix(SkMatrix*) = 0; virtual void readPath(SkPath*) = 0; virtual void readPoint(SkPoint*) = 0; // helper function for classes with const SkPoint members SkPoint readPoint() { SkPoint point; this->readPoint(&point); return point; } void setRefCntArray(SkRefCnt* array[], int count) { fRCArray = array; fRCCount = count; } void setTypefaceArray(SkTypeface* array[], int count) { fTFArray = array; fTFCount = count; } /** * Call this with a pre-loaded array of Factories, in the same order as * were created/written by the writer. SkPicture uses this. */ void setFactoryPlayback(SkFlattenable::Factory array[], int count) { fFactoryTDArray = NULL; fFactoryArray = array; fFactoryCount = count; } /** * Call this with an initially empty array, so the reader can cache each * factory it sees by name. Used by the pipe code in conjunction with * the writer's kInlineFactoryNames_Flag. */ void setFactoryArray(SkTDArray* array) { fFactoryTDArray = array; fFactoryArray = NULL; fFactoryCount = 0; } virtual SkTypeface* readTypeface() = 0; virtual SkRefCnt* readRefCnt() = 0; virtual void* readFunctionPtr() = 0; virtual SkFlattenable* readFlattenable() = 0; protected: SkRefCnt** fRCArray; int fRCCount; SkTypeface** fTFArray; int fTFCount; SkTDArray* fFactoryTDArray; SkFlattenable::Factory* fFactoryArray; int fFactoryCount; }; /////////////////////////////////////////////////////////////////////////////// #include "SkPtrRecorder.h" /** * Subclass of SkTPtrSet specialed to call ref() and unref() when the * base class's incPtr() and decPtr() are called. This makes it a valid owner * of each ptr, which is released when the set is reset or destroyed. */ class SkRefCntSet : public SkTPtrSet { public: virtual ~SkRefCntSet(); protected: // overrides virtual void incPtr(void*); virtual void decPtr(void*); }; class SkFactorySet : public SkTPtrSet {}; class SkFlattenableWriteBuffer { public: SkFlattenableWriteBuffer(); virtual ~SkFlattenableWriteBuffer(); // deprecated naming convention that will be removed after callers are updated virtual bool writeBool(bool value) = 0; virtual void writeInt(int32_t value) = 0; virtual void write8(int32_t value) = 0; virtual void write16(int32_t value) = 0; virtual void write32(int32_t value) = 0; virtual void writeScalar(SkScalar value) = 0; virtual void writeMul4(const void* values, size_t size) = 0; virtual void writePad(const void* src, size_t size) = 0; virtual void writeString(const char* str, size_t len = (size_t)-1) = 0; virtual uint32_t* reserve(size_t size) = 0; virtual void flatten(void* dst) = 0; virtual uint32_t size() = 0; virtual void write(const void* values, size_t size) = 0; virtual void writeRect(const SkRect& rect) = 0; virtual size_t readFromStream(SkStream*, size_t length) = 0; virtual void writeMatrix(const SkMatrix& matrix) = 0; virtual void writePath(const SkPath& path) = 0; virtual void writePoint(const SkPoint& point) = 0; virtual bool writeToStream(SkWStream*) = 0; virtual void writeFunctionPtr(void*)= 0; virtual void writeFlattenable(SkFlattenable* flattenable)= 0; void writeTypeface(SkTypeface*); void writeRefCnt(SkRefCnt* obj); SkRefCntSet* getTypefaceRecorder() const { return fTFSet; } SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); SkRefCntSet* getRefCntRecorder() const { return fRCSet; } SkRefCntSet* setRefCntRecorder(SkRefCntSet*); SkFactorySet* getFactoryRecorder() const { return fFactorySet; } SkFactorySet* setFactoryRecorder(SkFactorySet*); enum Flags { kCrossProcess_Flag = 0x01, /** * Instructs the writer to inline Factory names as there are seen the * first time (after that we store an index). The pipe code uses this. */ kInlineFactoryNames_Flag = 0x02, }; Flags getFlags() const { return (Flags)fFlags; } void setFlags(Flags flags) { fFlags = flags; } bool isCrossProcess() const { return SkToBool(fFlags & kCrossProcess_Flag); } bool inlineFactoryNames() const { return SkToBool(fFlags & kInlineFactoryNames_Flag); } bool persistBitmapPixels() const { return (fFlags & kCrossProcess_Flag) != 0; } bool persistTypeface() const { return (fFlags & kCrossProcess_Flag) != 0; } protected: // A helper function so that each subclass does not have to be a friend of // SkFlattenable. void flattenObject(SkFlattenable* obj, SkFlattenableWriteBuffer& buffer) { obj->flatten(buffer); } uint32_t fFlags; SkRefCntSet* fTFSet; SkRefCntSet* fRCSet; SkFactorySet* fFactorySet; }; #endif