/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFont.h" #include "include/core/SkImageFilter.h" #include "include/core/SkImageInfo.h" #include "include/core/SkPaint.h" #include "include/core/SkPixelRef.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/effects/SkImageFilters.h" #include "include/effects/SkRuntimeEffect.h" #include "include/utils/SkRandom.h" #include "src/effects/imagefilters/SkRuntimeImageFilter.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" static sk_sp make_filter() { sk_sp effect = SkRuntimeEffect::MakeForShader(SkString(R"( uniform shader child; half4 main(float2 coord) { coord.x += sin(coord.y / 3) * 4; return child.eval(coord); } )")).effect; SkRuntimeShaderBuilder builder(std::move(effect)); return SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, /*input=*/nullptr); } DEF_SIMPLE_GM_BG(rtif_distort, canvas, 500, 750, SK_ColorBLACK) { SkRect clip = SkRect::MakeWH(250, 250); SkPaint filterPaint; filterPaint.setImageFilter(make_filter()); auto draw_layer = [&](SkScalar tx, SkScalar ty, SkMatrix m) { canvas->save(); canvas->translate(tx, ty); canvas->clipRect(clip); canvas->concat(m); canvas->saveLayer(nullptr, &filterPaint); const char* str = "The quick brown fox jumped over the lazy dog."; SkRandom rand; SkFont font(ToolUtils::create_portable_typeface()); for (int i = 0; i < 25; ++i) { int x = rand.nextULessThan(500); int y = rand.nextULessThan(500); SkPaint paint; paint.setColor(ToolUtils::color_to_565(rand.nextBits(24) | 0xFF000000)); font.setSize(rand.nextRangeScalar(0, 300)); canvas->drawString(str, SkIntToScalar(x), SkIntToScalar(y), font, paint); } canvas->restore(); canvas->restore(); }; draw_layer( 0, 0, SkMatrix::I()); draw_layer(250, 0, SkMatrix::Scale(0.5f, 0.5f)); draw_layer( 0, 250, SkMatrix::RotateDeg(45, {125, 125})); draw_layer(250, 250, SkMatrix::Scale(0.5f, 0.5f) * SkMatrix::RotateDeg(45, {125, 125})); draw_layer( 0, 500, SkMatrix::Skew(-0.5f, 0)); SkMatrix p = SkMatrix::I(); p.setPerspX(0.0015f); p.setPerspY(-0.0015f); draw_layer(250, 500, p); } DEF_SIMPLE_GM(rtif_unsharp, canvas, 512, 256) { // Similar to "unsharp_rt", which does the entire unsharp filter in a single shader. This uses // the image filter DAG to compute the blurred version, then does the weighted subtraction. sk_sp effect = SkRuntimeEffect::MakeForShader(SkString(R"( uniform shader content; uniform shader blurred; vec4 main(vec2 coord) { vec4 c = content.eval(coord); vec4 b = blurred.eval(coord); return c + (c - b) * 4; } )")).effect; SkRuntimeShaderBuilder builder(std::move(effect)); auto image = GetResourceAsImage("images/mandrill_256.png"); auto blurredSrc = SkImageFilters::Blur(1, 1, /*input=*/nullptr); const char* childNames[] = { "content", "blurred" }; sk_sp childNodes[] = { nullptr, blurredSrc }; auto sharpened = SkImageFilters::RuntimeShader(builder, childNames, childNodes, 2); canvas->drawImage(image, 0, 0); canvas->translate(256, 0); SkPaint paint; paint.setImageFilter(sharpened); canvas->saveLayer({ 0, 0, 256, 256 }, &paint); canvas->drawImage(image, 0, 0); canvas->restore(); }