#include "SampleCode.h" #include "SkCanvas.h" #include "SkDevice.h" namespace { SkBitmap make_bitmap() { SkBitmap bm; bm.setConfig(SkBitmap::kARGB_8888_Config , 5, 5); bm.allocPixels(); for (int y = 0; y < bm.height(); y++) { uint32_t* p = bm.getAddr32(0, y); for (int x = 0; x < bm.width(); x++) { p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK; } } bm.unlockPixels(); return bm; } } // unnamed namespace class TextureDomainView : public SampleView { SkBitmap fBM; public: TextureDomainView(){ fBM = make_bitmap(); } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Texture Domian"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { SkIRect srcRect; SkRect dstRect; SkPaint paint; paint.setFilterBitmap(true); // Test that bitmap draws from malloc-backed bitmaps respect // the constrained texture domain. srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(5.0f, 5.0f, 305.0f, 305.0f); canvas->drawBitmapRect(fBM, &srcRect, dstRect, &paint); // Test that bitmap draws across separate devices also respect // the constrainted texture domain. // Note: GPU-backed bitmaps follow a different rendering path // when copying from one GPU device to another. SkRefPtr primaryDevice(canvas->getDevice()); SkRefPtr secondDevice(canvas->createCompatibleDevice( SkBitmap::kARGB_8888_Config, 5, 5, true)); secondDevice->unref(); SkCanvas secondCanvas(secondDevice.get()); srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(1.0f, 1.0f, 3.0f, 3.0f); secondCanvas.drawBitmapRect(fBM, &srcRect, dstRect, &paint); SkBitmap deviceBitmap = secondDevice->accessBitmap(false); srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(405.0f, 5.0f, 305.0f, 305.0f); canvas->drawBitmapRect(deviceBitmap, &srcRect, dstRect, &paint); } private: typedef SkView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new TextureDomainView; } static SkViewRegister reg(MyFactory);