/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGeometryProcessor.h" #include "GrMemoryPool.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "SkColorSpacePriv.h" #include "SkGr.h" #include "SkHalf.h" #include "SkString.h" #include "glsl/GrGLSLColorSpaceXformHelper.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLVarying.h" #include "glsl/GrGLSLVertexGeoBuilder.h" #include "ops/GrMeshDrawOp.h" namespace { enum Mode { kBaseline_Mode, // Do the wrong thing, but quickly. kFloat_Mode, // Transform colors on CPU, use float4 attributes. kHalf_Mode, // Transform colors on CPU, use half4 attributes. kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader). }; class GP : public GrGeometryProcessor { public: GP(Mode mode, sk_sp colorSpaceXform) : INHERITED(kVertexColorSpaceBenchGP_ClassID) , fMode(mode) , fColorSpaceXform(std::move(colorSpaceXform)) { fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; switch (fMode) { case kBaseline_Mode: case kShader_Mode: fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; break; case kFloat_Mode: fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; break; case kHalf_Mode: fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType}; break; } this->setVertexAttributes(&fInPosition, 2); } const char* name() const override { return "VertexColorXformGP"; } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override { class GLSLGP : public GrGLSLGeometryProcessor { public: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GP& gp = args.fGP.cast(); GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; varyingHandler->emitAttributes(gp); // Setup color GrGLSLVarying varying(kHalf4_GrSLType); varyingHandler->addVarying("color", &varying); vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name()); if (kShader_Mode == gp.fMode) { fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), kVertex_GrShaderFlag); SkString xformedColor; vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper); vertBuilder->codeAppendf("color = %s;", xformedColor.c_str()); vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);"); } vertBuilder->codeAppendf("%s = color;", varying.vsOut()); fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn()); // Position this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name()); // Coverage fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&&) override { const GP& gp = primProc.cast(); fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get()); } GrGLSLColorSpaceXformHelper fColorSpaceHelper; }; return new GLSLGP(); } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { b->add32(fMode); b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get())); } private: Mode fMode; sk_sp fColorSpaceXform; Attribute fInPosition; Attribute fInColor; typedef GrGeometryProcessor INHERITED; }; class Op : public GrMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "VertColorXformOp"; } Op(GrColor color) : INHERITED(ClassID()) , fMode(kBaseline_Mode) , fColor(color) { this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo); } Op(const SkColor4f& color4f, Mode mode) : INHERITED(ClassID()) , fMode(mode) , fColor4f(color4f) { SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode); this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo); } Op(GrColor color, sk_sp colorSpaceXform) : INHERITED(ClassID()) , fMode(kShader_Mode) , fColor(color) , fColorSpaceXform(std::move(colorSpaceXform)) { this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo); } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override { return RequiresDstTexture::kNo; } private: friend class ::GrOpMemoryPool; void onPrepareDraws(Target* target) override { sk_sp gp(new GP(fMode, fColorSpaceXform)); size_t vertexStride = gp->vertexStride(); const int kVertexCount = 1024; const GrBuffer* vertexBuffer = nullptr; int firstVertex = 0; void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer, &firstVertex); if (!verts) { return; } const float dx = 100.0f / kVertexCount; if (kFloat_Mode == fMode) { struct V { SkPoint fPos; SkColor4f fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = fColor4f; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = fColor4f; } } else if (kHalf_Mode == fMode) { struct V { SkPoint fPos; uint64_t fColor; }; SkASSERT(sizeof(V) == vertexStride); uint64_t color; Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f)); color = (uint64_t)halfColor[0] << 48 | (uint64_t)halfColor[1] << 32 | (uint64_t)halfColor[2] << 16 | (uint64_t)halfColor[3] << 0; V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = color; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = color; } } else { struct V { SkPoint fPos; GrColor fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = fColor; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = fColor; } } GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip); mesh->setNonIndexedNonInstanced(kVertexCount); mesh->setVertexData(vertexBuffer, firstVertex); auto pipe = target->makePipeline(0, GrProcessorSet::MakeEmptySet(), target->detachAppliedClip()); target->draw(gp, pipe.fPipeline, pipe.fFixedDynamicState, mesh); } Mode fMode; GrColor fColor; SkColor4f fColor4f; sk_sp fColorSpaceXform; typedef GrMeshDrawOp INHERITED; }; } class VertexColorSpaceBench : public Benchmark { public: VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) { fName = "vertexcolorspace"; fName.appendf("_%s", name); } bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; } const char* onGetName() override { return fName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { GrContext* context = canvas->getGrContext(); SkASSERT(context); if (kHalf_Mode == fMode && !context->contextPriv().caps()->halfFloatVertexAttributeSupport()) { return; } GrOpMemoryPool* pool = context->contextPriv().opMemoryPool(); auto p3 = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma, SkColorSpace::kDCIP3_D65_Gamut); auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType, p3.get(), kUnpremul_SkAlphaType); SkRandom r; const int kDrawsPerLoop = 32; const GrBackendFormat format = context->contextPriv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType); for (int i = 0; i < loops; ++i) { sk_sp rtc( context->contextPriv().makeDeferredRenderTargetContext( format, SkBackingFit::kApprox, 100, 100, kRGBA_8888_GrPixelConfig, p3)); SkASSERT(rtc); for (int j = 0; j < kDrawsPerLoop; ++j) { SkColor c = r.nextU(); std::unique_ptr op = nullptr; switch (fMode) { case kBaseline_Mode: op = pool->allocate(SkColorToPremulGrColor(c)); break; case kShader_Mode: op = pool->allocate(SkColorToUnpremulGrColor(c), xform); break; case kHalf_Mode: case kFloat_Mode: { SkColor4f c4f = SkColor4f::FromColor(c); c4f = xform->apply(c4f); op = pool->allocate(c4f, fMode); } } rtc->priv().testingOnly_addDrawOp(std::move(op)); } context->flush(); } } private: SkString fName; Mode fMode; typedef Benchmark INHERITED; }; DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline")); DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float")); DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half")); DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));