/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkM44.h" #include "include/core/SkMatrix.h" #include "include/core/SkSurface.h" #include "include/effects/SkGradientShader.h" #include "tools/timer/TimeUtils.h" // Adapted from https://codepen.io/adamdupuis/pen/qLYzqB class CrBug224618GM : public skiagm::GM { public: CrBug224618GM() : fTime(0.f) {} protected: SkString onShortName() override { return SkString("crbug_224618"); } SkISize onISize() override { return SkISize::Make(kMaxVW, kMaxVW); } // This animates the FOV in viewer, to ensure the panorama covering rects are stable across // a variety of perspective matrices bool onAnimate(double nanos) override { fTime = TimeUtils::Scaled(1e-9f * nanos, 0.5f); return true; } void onOnceBeforeDraw() override { static const SkColor kColors[2] = {SK_ColorTRANSPARENT, SkColorSetARGB(128, 255, 255, 255)}; sk_sp gradient = SkGradientShader::MakeRadial( {200.f, 200.f}, 25.f, kColors, nullptr, 2, SkTileMode::kMirror, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr); sk_sp surface = SkSurface::MakeRasterN32Premul(400, 400); SkPaint bgPaint; bgPaint.setShader(gradient); surface->getCanvas()->drawPaint(bgPaint); fCubeImage = surface->makeImageSnapshot(); } void onDraw(SkCanvas* canvas) override { SkScalar viewportWidth = SkScalarMod(fTime, 10.f) / 10.f * (kMaxVW - kMinVW) + kMinVW; SkScalar radius = viewportWidth / 2.f; // round? // See https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/perspective SkM44 proj{1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, -1.f / radius, 1.f}; SkM44 zoom = SkM44::Translate(0.f, 0.f, radius); SkM44 postZoom = SkM44::Translate(0.f, 0.f, -radius - 1.f); SkM44 rotateHorizontal = SkM44::Rotate({0, 1, 0}, 2.356194490192345f); // w in degrees will need to be converted to radians SkV4 axisAngles[6] = { {0.f, 1.f, 0.f, -90.f}, // rotateY(-90deg) {1.f, 0.f, 0.f, 0.f}, // {0.f, 1.f, 0.f, 90.f}, // rotateY(90deg) {0.f, 1.f, 0.f, 180.f}, // rotateY(180deg) {1.f, 0.f, 0.f, -90.f}, // rotateX(-90deg) {1.f, 0.f, 0.f, 90.f}, // rotateX(90deg) }; SkColor faceColors[6] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorYELLOW, SkColorSetARGB(0xFF, 0xFF, 0xA5, 0x00), // orange css SkColorSetARGB(0xFF, 0x80, 0x00, 0x80) // purple css }; for (int i = 0; i < 6; ++i) { SkM44 model = SkM44::Rotate({axisAngles[i].x, axisAngles[i].y, axisAngles[i].z}, SkDegreesToRadians(axisAngles[i].w)); model = SkM44::Translate(radius, radius) * proj * // project and place content zoom * rotateHorizontal * model * postZoom * // main model matrix SkM44::Translate(-radius, -radius); // center content canvas->save(); canvas->concat(model); SkPaint fillPaint; fillPaint.setAntiAlias(true); fillPaint.setFilterQuality(kLow_SkFilterQuality); fillPaint.setColor(faceColors[i]); // Leverages GrFillRectOp on GPU backend canvas->drawRect(SkRect::MakeWH(viewportWidth, viewportWidth), fillPaint); // Leverages GrTextureOp on GPU backend, to ensure sure both quad paths handle clipping canvas->drawImageRect(fCubeImage.get(), SkRect::MakeWH(fCubeImage->width(), fCubeImage->height()), SkRect::MakeWH(viewportWidth, viewportWidth), &fillPaint, SkCanvas::kFast_SrcRectConstraint); canvas->restore(); } } private: static const int kMaxVW = 800; static const int kMinVW = 300; SkScalar fTime; sk_sp fCubeImage; }; DEF_GM(return new CrBug224618GM();)