/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "samplecode/Sample.h" #include "tools/Resources.h" #include "include/core/SkCanvas.h" #include "include/core/SkFont.h" #include "include/core/SkImage.h" #include "include/core/SkPath.h" #include "include/core/SkPoint3.h" #include "include/utils/SkShadowUtils.h" //////////////////////////////////////////////////////////////////////////// // Sample to demonstrate tonal color shadows class ShadowColorView : public Sample { SkPath fRectPath; int fZIndex; bool fShowAmbient; bool fShowSpot; bool fUseAlt; bool fShowObject; bool fTwoPassColor; bool fDarkBackground; public: ShadowColorView() : fZIndex(8) , fShowAmbient(true) , fShowSpot(true) , fUseAlt(false) , fShowObject(true) , fTwoPassColor(false) , fDarkBackground(false) {} protected: void onOnceBeforeDraw() override { fRectPath.addRect(SkRect::MakeXYWH(-50, -50, 100, 100)); } bool onQuery(Sample::Event* evt) override { if (Sample::TitleQ(*evt)) { Sample::TitleR(evt, "ShadowColor"); return true; } SkUnichar uni; if (Sample::CharQ(*evt, &uni)) { bool handled = false; switch (uni) { case 'W': fShowAmbient = !fShowAmbient; handled = true; break; case 'S': fShowSpot = !fShowSpot; handled = true; break; case 'T': fUseAlt = !fUseAlt; handled = true; break; case 'O': fShowObject = !fShowObject; handled = true; break; case 'X': fTwoPassColor = !fTwoPassColor; handled = true; break; case 'Z': fDarkBackground = !fDarkBackground; handled = true; break; case '>': fZIndex = SkTMin(9, fZIndex+1); handled = true; break; case '<': fZIndex = SkTMax(0, fZIndex-1); handled = true; break; default: break; } if (handled) { return true; } } return this->INHERITED::onQuery(evt); } void drawShadowedPath(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { if (!fShowAmbient) { ambientAlpha = 0; } if (!fShowSpot) { spotAlpha = 0; } uint32_t flags = 0; if (fUseAlt) { flags |= SkShadowFlags::kGeometricOnly_ShadowFlag; } if (fTwoPassColor) { SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, ambientColor, SK_ColorTRANSPARENT, flags); if (paint.getColor() != SK_ColorBLACK) { SkColor color = paint.getColor(); uint8_t max = SkTMax(SkTMax(SkColorGetR(color), SkColorGetG(color)), SkColorGetB(color)); uint8_t min = SkTMin(SkTMin(SkColorGetR(color), SkColorGetG(color)), SkColorGetB(color)); SkScalar luminance = 0.5f*(max + min) / 255.f; SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; spotAlpha -= (alpha - 0.3f)*.5f; SkColor spotColor = SkColorSetARGB(alpha*SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, SK_ColorTRANSPARENT, spotColor, flags); } SkColor spotGreyscale = SkColorSetARGB(spotAlpha * 255, 0, 0, 0); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, SK_ColorTRANSPARENT, spotGreyscale, flags); } else { SkColor color = paint.getColor(); SkColor baseAmbient = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); SkColor baseSpot = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); SkColor tonalAmbient, tonalSpot; SkShadowUtils::ComputeTonalColors(baseAmbient, baseSpot, &tonalAmbient, &tonalSpot); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, tonalAmbient, tonalSpot, flags); } if (fShowObject) { canvas->drawPath(path, paint); } else { SkPaint strokePaint; strokePaint.setColor(paint.getColor()); strokePaint.setStyle(SkPaint::kStroke_Style); canvas->drawPath(path, strokePaint); } } void onDrawContent(SkCanvas* canvas) override { const SkScalar kLightWidth = 600; const SkScalar kAmbientAlpha = 0.03f; const SkScalar kSpotAlpha = 0.25f; const SkScalar kZValues[10] = { 1, 2, 3, 4, 6, 8, 9, 12, 16, 24 }; const SkColor kColors[30] = { // purples 0xFF3A0072, 0xFF5D0099, 0xFF7F12B2, 0xFFA02AD1, 0xFFC245E5, 0xFFE95AF9, 0xFFFC79F0, 0xFFFDA6F0, 0xFFFFCCF8, 0xFFFFE1F9, // oranges 0xFFEA3200, 0xFFFF4E00, 0xFFFF7300, 0xFFFF9100, 0xFFFFB000, 0xFFFFCE00, 0xFFFFE000, 0xFFFFF64D, 0xFFFFF98F, 0xFFFFFBCC, // teals 0xFF004D51, 0xFF066266, 0xFF057F7F, 0xFF009999, 0xFF00B2B2, 0xFF15CCBE, 0xFF25E5CE, 0xFF2CFFE0, 0xFF80FFEA, 0xFFB3FFF0 }; SkFont font; SkPaint paint; paint.setAntiAlias(true); if (fDarkBackground) { canvas->drawColor(0xFF111111); paint.setColor(SK_ColorWHITE); } else { canvas->drawColor(0xFFEAEAEA); paint.setColor(SK_ColorBLACK); } if (fTwoPassColor) { canvas->drawString("Two pass", 10, 15, font, paint); } else { canvas->drawString("One pass", 10, 15, font, paint); } SkPoint3 lightPos = { 75, -400, 600 }; SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, kZValues[fZIndex]); SkScalar yPos = 75; for (int row = 0; row < 3; ++row) { lightPos.fX = 75; SkScalar xPos = 75; for (int col = 0; col < 10; ++col) { paint.setColor(kColors[10*row + col]); canvas->save(); canvas->translate(xPos, yPos); this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); canvas->restore(); lightPos.fX += 120; xPos += 120; } lightPos.fY += 200; yPos += 200; } } private: typedef Sample INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new ShadowColorView(); )