// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(draw_patch, 350, 350, false, 6) { // draw_patch void draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); SkPaint p; p.setAntiAlias(true); const SkColor colors[] = {SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW}; const SkPoint pts[] = {{100.f / 4.f, 0.f}, {3.f * 100.f / 4.f, 100.f}}; p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kMirror)); const SkPoint cubics[] = {{100, 100}, {150, 50}, {250, 150}, {300, 100}, {250, 150}, {350, 250}, {300, 300}, {250, 250}, {150, 350}, {100, 300}, {50, 250}, {150, 150}}; const SkPoint texCoords[] = { {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f, 100.0f}, {0.0f, 100.0f}}; canvas->drawPatch(cubics, nullptr, texCoords, SkBlendMode::kSrcOver, p); } } // END FIDDLE