/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef MSKPPlayer_DEFINED #define MSKPPlayer_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkSize.h" #include #include class SkCanvas; class SkImage; class SkStreamSeekable; class SkSurface; /** * Plays frames/pages of a MSKP to a canvas. This class uses the term "frame" as though the MSKP * contains an animation, though it could indeed contain pages of a static document. */ class MSKPPlayer { public: ~MSKPPlayer(); /** Make a player from a MSKP stream, or null if stream can't be read as MSKP. */ static std::unique_ptr Make(SkStreamSeekable* stream); /** Maximum width and height across all frames. */ SkISize maxDimensions() const { return fMaxDimensions; } /** Total number of frames. */ int numFrames() const { return static_cast(fRootLayers.size()); } /** Size of an individual frame. */ SkISize frameDimensions(int i) const; /** * Plays a frame into the passed canvas. Frames can be randomly accessed. Offscreen layers are * incrementally updated from their current state to the state required for the frame * (redrawing from scratch if their current state is ahead of the passed frame index). */ bool playFrame(SkCanvas* canvas, int i); /** Destroys any cached offscreen layers. */ void resetLayers(); /** * Forces all offscreen layers to re-render the next time they're required for a frame but * preserves the backing stores for them if already allocated. */ void rewindLayers(); /** * Creates backing stores for any offscreen layers using the passed canvas's makeSurface(). * Existing layers that match the canvas's recording context are not reallocated or rewound. */ void allocateLayers(SkCanvas*); /** * A set of IDs of offscreen layers in no particular order. If frame value >= 0 is specified * then the layer set is filtered to layers used by that frame (or empty if >= numFrames). If * < 0 then gathers all the layers across all frames. */ std::vector layerIDs(int frame = -1) const; /** * Gets the contents of an offscreen layer. It's contents will depend on current playback state * (playFrame(), updateFrameLayers(), resetLayers()). If the layer currently has no backing * store because it hasn't been drawn or resetLayers() was called then this will return nullptr. * Layer contents are not affected by rewindLayers() as that simply lazily redraws the frame * contents the next time it is required by playFrame*() or updateFrameLayers(). */ sk_sp layerSnapshot(int layerID) const; private: MSKPPlayer() = default; // noncopyable, nonmoveable. MSKPPlayer(const MSKPPlayer&) = delete; MSKPPlayer(MSKPPlayer&&) = delete; MSKPPlayer& operator=(const MSKPPlayer&) = delete; MSKPPlayer& operator=(MSKPPlayer&&) = delete; // Cmds are used to draw content to the frame root layer and to offscreen layers. struct Cmd; // Draws a SkPicture. struct PicCmd; // Draws another layer. Stores the ID of the layer to draw and what command index on that // layer should be current when the layer is drawn. The layer contents are updated to the // stored command index before the layer is drawn. struct DrawLayerCmd; // The commands for a root/offscreen layer and dimensions of the layer. struct LayerCmds { LayerCmds() = default; LayerCmds(LayerCmds&&) = default; SkISize fDimensions; std::vector> fCmds; }; // Playback state of layer: the last command index drawn to it and the SkSurface with contents. struct LayerState { size_t fCurrCmd = -1; sk_sp fSurface; }; static sk_sp MakeSurfaceForLayer(const LayerCmds&, SkCanvas* rootCanvas); void collectReferencedLayers(const LayerCmds& layer, std::vector*) const; // MSKP layer ID -> LayerCmds using LayerMap = std::unordered_map; // MSKP layer ID -> LayerState using LayerStateMap = std::unordered_map; /** * A SkCanvas that consumes the SkPicture and records Cmds into a Layer. It will spawn * additional Layers and record nested SkPictures into those using additional CmdRecordCanvas * CmdRecordCanvas instances. It needs access to fOffscreenLayers to create and update LayerCmds * structs for offscreen layers. */ class CmdRecordCanvas; SkISize fMaxDimensions = {0, 0}; // Max dimensions across all frames. LayerMap fOffscreenLayers; // All the offscreen layers for all frames. LayerStateMap fOffscreenLayerStates; // Current surfaces and command idx for offscreen // layers std::vector fRootLayers; // One root layer for each frame. }; #endif