// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from build_workaround_header.py // DO NOT EDIT! #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ add_and_true_to_loop_condition) \ GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ disable_blend_equation_advanced) \ GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ disable_discard_framebuffer) \ GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \ disable_dual_source_blending_support) \ GPU_OP(DISABLE_TEXTURE_STORAGE, \ disable_texture_storage) \ GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ disallow_large_instanced_draw) \ GPU_OP(EMULATE_ABS_INT_FUNCTION, \ emulate_abs_int_function) \ GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ flush_on_framebuffer_change) \ GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \ force_update_scissor_state_when_binding_fbo0) \ GPU_OP(GL_CLEAR_BROKEN, \ gl_clear_broken) \ GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ max_fragment_uniform_vectors_32) \ GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ max_msaa_sample_count_4) \ GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \ max_texture_size_limit_4096) \ GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ pack_parameters_workaround_with_pack_buffer) \ GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ remove_pow_with_constant_exponent) \ GPU_OP(REWRITE_DO_WHILE_LOOPS, \ rewrite_do_while_loops) \ GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ unbind_attachments_on_bound_render_fbo_delete) \ GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ unfold_short_circuit_as_ternary_operation) \ // The End