/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkMatrix.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkString.h" #include "include/gpu/GrContext.h" #include "include/private/GrRecordingContext.h" #include "include/private/GrTypesPriv.h" #include "src/gpu/GrBuffer.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrGeometryProcessor.h" #include "src/gpu/GrGpuBuffer.h" #include "src/gpu/GrMemoryPool.h" #include "src/gpu/GrMesh.h" #include "src/gpu/GrOpFlushState.h" #include "src/gpu/GrOpsRenderPass.h" #include "src/gpu/GrPipeline.h" #include "src/gpu/GrPrimitiveProcessor.h" #include "src/gpu/GrProcessor.h" #include "src/gpu/GrProcessorSet.h" #include "src/gpu/GrRecordingContextPriv.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/GrRenderTargetContextPriv.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/GrShaderVar.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" #include "src/gpu/glsl/GrGLSLProgramDataManager.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" #include "src/gpu/ops/GrDrawOp.h" #include "src/gpu/ops/GrOp.h" #include #include class GrAppliedClip; /** * This test ensures that fwidth() works properly on GPU configs by drawing a squircle. */ namespace skiagm { static constexpr GrGeometryProcessor::Attribute gVertex = {"bboxcoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; //////////////////////////////////////////////////////////////////////////////////////////////////// // SkSL code. class FwidthSquircleTestProcessor : public GrGeometryProcessor { public: FwidthSquircleTestProcessor(const SkMatrix& viewMatrix) : GrGeometryProcessor(kFwidthSquircleTestProcessor_ClassID) , fViewMatrix(viewMatrix) { this->setVertexAttributes(&gVertex, 1); } const char* name() const override { return "FwidthSquircleTestProcessor"; } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {} GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; private: const SkMatrix fViewMatrix; class Impl; }; class FwidthSquircleTestProcessor::Impl : public GrGLSLGeometryProcessor { void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const auto& proc = args.fGP.cast(); auto* uniforms = args.fUniformHandler; fViewMatrixHandle = uniforms->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "viewmatrix"); auto* varyings = args.fVaryingHandler; varyings->emitAttributes(proc); GrGLSLVarying squircleCoord(kFloat2_GrSLType); varyings->addVarying("bboxcoord", &squircleCoord); auto* v = args.fVertBuilder; v->codeAppendf("float2x2 R = float2x2(cos(.05), sin(.05), -sin(.05), cos(.05));"); v->codeAppendf("%s = bboxcoord * 1.25;", squircleCoord.vsOut()); v->codeAppendf("float3 vertexpos = float3(bboxcoord * 100 * R + 100, 1);"); v->codeAppendf("vertexpos = %s * vertexpos;", uniforms->getUniformCStr(fViewMatrixHandle)); gpArgs->fPositionVar.set(kFloat3_GrSLType, "vertexpos"); auto* f = args.fFragBuilder; f->codeAppendf("float golden_ratio = 1.61803398875;"); f->codeAppendf("float pi = 3.141592653589793;"); f->codeAppendf("float x = abs(%s.x), y = abs(%s.y);", squircleCoord.fsIn(), squircleCoord.fsIn()); // Squircle function! f->codeAppendf("float fn = half(pow(x, golden_ratio*pi) + pow(y, golden_ratio*pi) - 1);"); f->codeAppendf("float fnwidth = fwidth(fn);"); f->codeAppendf("fnwidth += 1e-10;"); // Guard against divide-by-zero. f->codeAppendf("half coverage = clamp(half(.5 - fn/fnwidth), 0, 1);"); f->codeAppendf("%s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor); f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&& transformIter) override { const auto& proc = primProc.cast(); pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix); } UniformHandle fViewMatrixHandle; }; GrGLSLPrimitiveProcessor* FwidthSquircleTestProcessor::createGLSLInstance( const GrShaderCaps&) const { return new Impl(); } //////////////////////////////////////////////////////////////////////////////////////////////////// // Draw Op. class FwidthSquircleTestOp : public GrDrawOp { public: DEFINE_OP_CLASS_ID static std::unique_ptr Make(GrRecordingContext* ctx, const SkMatrix& viewMatrix) { GrOpMemoryPool* pool = ctx->priv().opMemoryPool(); return pool->allocate(viewMatrix); } private: FwidthSquircleTestOp(const SkMatrix& viewMatrix) : GrDrawOp(ClassID()) , fViewMatrix(viewMatrix) { this->setBounds(SkRect::MakeIWH(200, 200), HasAABloat::kNo, IsZeroArea::kNo); } const char* name() const override { return "ClockwiseTestOp"; } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } GrProcessorSet::Analysis finalize( const GrCaps&, const GrAppliedClip*, bool hasMixedSampledCoverage, GrClampType) override { return GrProcessorSet::EmptySetAnalysis(); } void onPrepare(GrOpFlushState* flushState) override { SkPoint vertices[4] = { {-1, -1}, {+1, -1}, {-1, +1}, {+1, +1}, }; fVertexBuffer = flushState->resourceProvider()->createBuffer( sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices); } void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override { if (!fVertexBuffer) { return; } GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kSrcOver, flushState->drawOpArgs().fOutputSwizzle); GrMesh mesh(GrPrimitiveType::kTriangleStrip); mesh.setNonIndexedNonInstanced(4); mesh.setVertexData(std::move(fVertexBuffer)); flushState->opsRenderPass()->draw(FwidthSquircleTestProcessor(fViewMatrix), pipeline, nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100)); } sk_sp fVertexBuffer; const SkMatrix fViewMatrix; friend class ::GrOpMemoryPool; // for ctor }; //////////////////////////////////////////////////////////////////////////////////////////////////// // Test. DEF_SIMPLE_GPU_GM_CAN_FAIL(fwidth_squircle, ctx, rtc, canvas, errorMsg, 200, 200) { if (!ctx->priv().caps()->shaderCaps()->shaderDerivativeSupport()) { *errorMsg = "Shader derivatives not supported."; return DrawResult::kSkip; } // Draw the test directly to the frame buffer. canvas->clear(SK_ColorWHITE); rtc->priv().testingOnly_addDrawOp(FwidthSquircleTestOp::Make(ctx, canvas->getTotalMatrix())); return skiagm::DrawResult::kOk; } }