uniform half4 color; half4 flip(half4 c) { // Prevent the function from being inlined by making it // sufficiently large, and by calling it more than once. int x = 42; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; ++x; return c.abgr; } half4 main() { return flip(flip(flip(color))); }