/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRecordingContext_DEFINED #define GrRecordingContext_DEFINED #include "include/core/SkRefCnt.h" #include "include/private/GrImageContext.h" #include "include/private/SkTArray.h" class GrAuditTrail; class GrBackendFormat; class GrDrawingManager; class GrOnFlushCallbackObject; class GrMemoryPool; class GrProgramDesc; class GrProgramInfo; class GrRecordingContextPriv; class GrSurfaceContext; class GrSurfaceProxy; class GrTextBlobCache; class GrThreadSafeCache; class SkArenaAlloc; class SkJSONWriter; #if GR_TEST_UTILS class SkString; #endif class GrRecordingContext : public GrImageContext { public: ~GrRecordingContext() override; SK_API GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { return INHERITED::defaultBackendFormat(ct, renderable); } /** * Reports whether the GrDirectContext associated with this GrRecordingContext is abandoned. * When called on a GrDirectContext it may actively check whether the underlying 3D API * device/context has been disconnected before reporting the status. If so, calling this * method will transition the GrDirectContext to the abandoned state. */ bool abandoned() override { return INHERITED::abandoned(); } /* * Can a SkSurface be created with the given color type. To check whether MSAA is supported * use maxSurfaceSampleCountForColorType(). */ SK_API bool colorTypeSupportedAsSurface(SkColorType colorType) const { if (kR16G16_unorm_SkColorType == colorType || kA16_unorm_SkColorType == colorType || kA16_float_SkColorType == colorType || kR16G16_float_SkColorType == colorType || kR16G16B16A16_unorm_SkColorType == colorType || kGray_8_SkColorType == colorType) { return false; } return this->maxSurfaceSampleCountForColorType(colorType) > 0; } /** * Gets the maximum supported texture size. */ SK_API int maxTextureSize() const; /** * Gets the maximum supported render target size. */ SK_API int maxRenderTargetSize() const; /** * Can a SkImage be created with the given color type. */ SK_API bool colorTypeSupportedAsImage(SkColorType) const; /** * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA * rendering is supported for the color type. 0 is returned if rendering to this color type * is not supported at all. */ SK_API int maxSurfaceSampleCountForColorType(SkColorType) const; // Provides access to functions that aren't part of the public API. GrRecordingContextPriv priv(); const GrRecordingContextPriv priv() const; // NOLINT(readability-const-return-type) // The collection of specialized memory arenas for different types of data recorded by a // GrRecordingContext. Arenas does not maintain ownership of the pools it groups together. class Arenas { public: Arenas(GrMemoryPool*, SkArenaAlloc*); // For storing GrOp-derived classes recorded by a GrRecordingContext GrMemoryPool* opMemoryPool() { return fOpMemoryPool; } // For storing pipelines and other complex data as-needed by ops SkArenaAlloc* recordTimeAllocator() { return fRecordTimeAllocator; } private: GrMemoryPool* fOpMemoryPool; SkArenaAlloc* fRecordTimeAllocator; }; protected: friend class GrRecordingContextPriv; // for hidden functions friend class SkDeferredDisplayList; // for OwnedArenas friend class SkDeferredDisplayListPriv; // for ProgramData // Like Arenas, but preserves ownership of the underlying pools. class OwnedArenas { public: OwnedArenas(); ~OwnedArenas(); Arenas get(); OwnedArenas& operator=(OwnedArenas&&); private: std::unique_ptr fOpMemoryPool; std::unique_ptr fRecordTimeAllocator; }; GrRecordingContext(sk_sp); bool init() override; void abandonContext() override; GrDrawingManager* drawingManager(); // There is no going back from this method. It should only be called to control the timing // during abandon or destruction of the context. void destroyDrawingManager(); Arenas arenas() { return fArenas.get(); } // This entry point should only be used for DDL creation where we want the ops' lifetime to // match that of the DDL. OwnedArenas&& detachArenas(); struct ProgramData { ProgramData(std::unique_ptr, const GrProgramInfo*); ProgramData(ProgramData&&); // for SkTArray ProgramData(const ProgramData&) = delete; ~ProgramData(); const GrProgramDesc& desc() const { return *fDesc; } const GrProgramInfo& info() const { return *fInfo; } private: // TODO: store the GrProgramDescs in the 'fRecordTimeData' arena std::unique_ptr fDesc; // The program infos should be stored in 'fRecordTimeData' so do not need to be ref // counted or deleted in the destructor. const GrProgramInfo* fInfo = nullptr; }; // This entry point gives the recording context a chance to cache the provided // programInfo. The DDL context takes this opportunity to store programInfos as a sidecar // to the DDL. virtual void recordProgramInfo(const GrProgramInfo*) {} // This asks the recording context to return any programInfos it may have collected // via the 'recordProgramInfo' call. It is up to the caller to ensure that the lifetime // of the programInfos matches the intended use. For example, in DDL-record mode it // is known that all the programInfos will have been allocated in an arena with the // same lifetime at the DDL itself. virtual void detachProgramData(SkTArray*) {} GrTextBlobCache* getTextBlobCache(); const GrTextBlobCache* getTextBlobCache() const; GrThreadSafeCache* threadSafeCache(); const GrThreadSafeCache* threadSafeCache() const; /** * Registers an object for flush-related callbacks. (See GrOnFlushCallbackObject.) * * NOTE: the drawing manager tracks this object as a raw pointer; it is up to the caller to * ensure its lifetime is tied to that of the context. */ void addOnFlushCallbackObject(GrOnFlushCallbackObject*); GrAuditTrail* auditTrail() { return fAuditTrail.get(); } GrRecordingContext* asRecordingContext() override { return this; } class Stats { public: Stats() = default; #if GR_GPU_STATS void reset() { *this = {}; } int numPathMasksGenerated() const { return fNumPathMasksGenerated; } void incNumPathMasksGenerated() { fNumPathMasksGenerated++; } int numPathMaskCacheHits() const { return fNumPathMaskCacheHits; } void incNumPathMasksCacheHits() { fNumPathMaskCacheHits++; } #if GR_TEST_UTILS void dump(SkString* out); void dumpKeyValuePairs(SkTArray* keys, SkTArray* values); #endif private: int fNumPathMasksGenerated{0}; int fNumPathMaskCacheHits{0}; #else // GR_GPU_STATS void incNumPathMasksGenerated() {} void incNumPathMasksCacheHits() {} #if GR_TEST_UTILS void dump(SkString*) {} void dumpKeyValuePairs(SkTArray* keys, SkTArray* values) {} #endif #endif // GR_GPU_STATS } fStats; Stats* stats() { return &fStats; } const Stats* stats() const { return &fStats; } void dumpJSON(SkJSONWriter*) const; private: // Delete last in case other objects call it during destruction. std::unique_ptr fAuditTrail; OwnedArenas fArenas; std::unique_ptr fDrawingManager; #if GR_TEST_UTILS int fSuppressWarningMessages = 0; #endif using INHERITED = GrImageContext; }; /** * Safely cast a possibly-null base context to direct context. */ static inline GrDirectContext* GrAsDirectContext(GrContext_Base* base) { return base ? base->asDirectContext() : nullptr; } #endif